Mozikth Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has no crest. His thin eyebrows rest above his beady gold eyes.
Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of giants once and for all.
History: He was born in the north, but his parents moved at a very young age to the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Ugly, Shy. Bonds: Rich, Enemies, Immigrant. Occupation: Apothecary
Voice: Timid voice
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 2000 sp.
Ishte Art, Female Tiefling [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She has moderate length chestnut hair. She has gleaming, smiling white eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a logical person and will generally grow upset if things defy logic and science.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She moved out north to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.
Motivation: A strong sense of loyalty to Halfling people; and seeks redemption
Ideals: Logical. Flaws: Mundane, Racist. Bonds: Slave, Criminal record. Occupation: Glassblower
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 60 pp. Chalcedony (20 gp). Sard (20 gp). Amethyst (70 gp).
Jak Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. With bright auburn hair and a scraggly beard. He has violet eyes and a white hat with a red feather.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Knight, who enjoyed hunting, Jak was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Jak took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He struck the Mayor job and began his own company from there.
Motivation: Expand his business; and balancing his hectic life and new mayor responsibilities is difficult
Bonds: Attractive, Poor, Adventurer, Nature, Job. Occupation: Mayor
Voice: Australian accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Eye agate (11 gp). Obsidian (11 gp). Rock crystal (70 gp).
Ishte Belief, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a lot of dark rich colors, with gold accents. Beneath her clothing is a huge mess of scar tissue. She wears a Stetson hat to cover her moderate length chestnut hair. She wears crescent spectacles with a black brim.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is an amazing painter.
History: She was raised in a island tribe. From her teen years she was always beautiful and desirable, so people have always doted on her. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A deep hatred of giants; and she is currently in port desperately looking for someone to get her out
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Slave, Nature. Occupation: Ploughman
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 15)
Armor Class 14
Hit Points 121 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 19 (+4) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +4
Possessions: 2000 gp. Eyepatch with mock eye of sapphire and moonstone (2400 gp). Gold and topaz bottle stopper cork (1200 gp). Silver chalice with lapis lazuli gems (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bilbron Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear tan tank tops with brown pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His chestnut hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His tongue was cut out and he uses sign language. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised in a plains tribe. Bilbron liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur, Fighting. Flaws: Insane, Disease. Bonds: Nature. Occupation: Shipwright
Voice: Pirate accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 10 (+0) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 300 gp. Coral (40 gp). Smoky quartz (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!