Damaia Virtue, Female Tiefling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light black in addition to tight pants. She carries with her a set of falchions on her belt, each one with a amber on the hilt. She has no hair. She tend to wears goggles to shield her eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is a bit of a kleptomaniac.
Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic, Mundane. Bonds: Criminal record. Occupation: Scribe
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'7") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 44 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1300 gp.
Eberk Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of scythes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He keeps his long white hair kept up in a rat tail. His eyes, though not visible through his cowl, are gray.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Eberk was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He found a children's book about a Dwarf Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and his religion dominates his actions
Ideals: Fighting, Joker. Bonds: Religious, Poor, Adventurer. Occupation: Mason
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 51 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 100 gp.
Art Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing the road beaten gear of a warrior. She has dyed her greying brown fur a little too much giving a sharp brown color. She wears an eyepatch.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She would rather hide behind her crafts than deal with other people.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Ugly, Depressed, Shy. Bonds: Religious. Occupation: Fisher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 150 pp.
Mishann Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged woman wears a robe, a symbol of magic around her neck, and a sickle on her belt and is in decent physical shape. She has wavy brass crest. She has gleaming, smiling red eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: The child of a Armorer, who enjoyed hunting, Mishann was taken on many hunting expeditions. She worked as a nervous Fletcher and found it very stressful. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She is unsatisfied with her job; and to clean up the streets
Ideals: Fighting. Bonds: Job, Immigrant, Nature, Guardian. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 160 gp.
Naal Hill, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in yellow turtlenecks beneath a grey coat with blue slacks. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His ears are large.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Naal took refuge in the large cave and found the beat up shortbow and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.
Motivation: He's in love; and wants his loneliness to end
Ideals: Persistence. Flaws: Ugly. Bonds: Has a crush, Adventurer, Nature. Occupation: Marshal
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Celestial
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: Moss agate (10 gp). Citrine (30 gp). 1 Minor magic item.
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