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Advanced [show]


Dagnal Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she has a large brown mantle and cape that has been intricately interwoven into her green robe. Her black hair is kept up in a ponytail inside a deerstalker hat. This green eyed southerner is not easily forgotten.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a minor phobia of water and hates getting wet.

History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She has a rivalry with the Church that dominates her actions; and she is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Has a crush, Religious. Occupation: Spice Merchant

Voice: Farmer accent

Attributes [hide]

Dagnal Aranore, Female Dwarf Ranger 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)14 (+2) 14 (+2)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 cp. Sardonyx (40 gp). Jet (150 gp). Peridot (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Merihim Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His blue hair has been sun bleached extensively. His eyes are red.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A true patriot, Merihim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Merihim grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Athletic, Philantrophist. Bonds: Military, Adventurer. Occupation: Laborer

Voice: Voice breaks

Attributes [hide]

Merihim Flaw, Male Tiefling Sorcerer 13
Medium (6'5") Tiefling, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 26 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)14 (+2) 17 (+3)21 (+5)
Skills Insight +7, Persuasion +9
Senses Passive Perception 13
Languages Common, Infernal, Goblin
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 4000 gp. Aquamarine (900 gp). Zircon (70 gp). Hematite (10 gp). Rock crystal (70 gp). Deep blue spinel (900 gp). Red spinel (90 gp). Black pearl (900 gp). Blue quartz (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears pastel trousers with black and tan striped suspenders. He wears various colorful collared shirts. His yellow fur is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Cask and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and retire the richest man in the west

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic, Forgetful. Bonds: Poor. Occupation: Sage

Voice: Squeaky

Attributes [hide]

Cask Of Ivory, Male Tabaxi Expert 12
Medium (6'5") Tabaxi, Neutral Good (CR 12)
Armor Class 12
Hit Points 47 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 17 (+3)14 (+2)
Skills Acrobatics +6, Athletics +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +4

Possessions: 400 pp. Citrine (80 gp). Chalcedony (80 gp). Violet garnet (200 gp). Sard (80 gp). Eye agate (6 gp). Chalcedony (80 gp). Coral (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dondon Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear white tank tops with pastel pants. He has a slight overbite and is overall scrawny. His hair is chestnut and curly. His face is covered beneath a completely black helmet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not trust anyone and sleeps with one eye open.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to find somewhere to settle down

Flaws: Depressed, Insomniac, Mundane. Bonds: Criminal record. Occupation: Glassblower

Voice: Speaks like tongue is numb

Attributes [hide]

Dondon Fastfoot, Male Halfling Cleric 7
Small (3'4") Halfling, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 52 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)15 (+2) 14 (+2)9 (-1)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 300 gp. Deep green spinel (160 gp). Fire opal (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zephan Faith, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Laborer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter

Flaws: Ugly, Impulsive. Bonds: Job, Rich, Family. Occupation: Assassin

Voice: Soft and mumbly

Attributes [hide]

Zephan Faith, Male Tiefling Paladin 3
Medium (5'5") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)14 (+2) 10 (+0)14 (+2)
Skills Athletics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. Star rose quartz (80 gp).


Social Check DCs

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