Ortegar High-hill, Male Halfling [Permalink]
Personal [hide]
Description: This man wears tattered old clothes, and sports empty pouches on his belt. His red hair is singed and shortened. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Navigator
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 370 gp.
Quarion Nailo, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a tan costume with the symbols of strength on his torso. He keeps his blonde hair in a pixie cut. His eyes are violet.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Quarion hails from a village terrorized by illithids. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Gardener like his mother before him.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Justice, Fighting. Bonds: Nature, Enemies, Job. Occupation: Gardener
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 17 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Goblin, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp.
Arjhan Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His black crest, when down, is lengthy. His eyes are likewise gold. His teeth are white and perfect.
Personality: He is witty, but his monotone delivery comes off as unnerving He can't help but pocket interesting objects he comes across
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Arjhan has worked very hard to control his curse. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Criminal record. Occupation: Glassblower
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 10)
Armor Class 13
Hit Points 64 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 11 (+0) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4
Possessions: 1000 gp. Moss agate (7 gp). Azurite (7 gp). Lapis lazuli (7 gp). Black opal (700 gp). Alexandrite (700 gp). Blue diamond (3000 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item.
Caeldrim Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This man is typically in his Interpreter uniform. He has a penchant for wearing a ring with an oversized amber on his right hand. He sports a long golden beard, and similarly colored long hair. He has a dull look in his green eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He worked as a nervous Interpreter and found it very stressful. He has achieved small success as a Interpreter.
Motivation: To be a Fortune-teller again.
Ideals: Philantrophist, Joker. Bonds: Job, Rich, Religious. Occupation: Interpreter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 7 (-2) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1200 sp.
Susannah Alston, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears her white hair up. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in the west to a Farmer, Susannah learned a great deal about her mother's area of expertise. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now travels the world, in search of power and loot.
Motivation: To prove her worth to the world; and she desires power and/or immortality
Ideals: Optimist, Entrepeneur. Flaws: Impulsive. Bonds: Adventurer, Job. Occupation: Farmer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 700 sp.
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