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NPC Generator

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Advanced [show]


Lia Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She has no hair. Her blue eyes lackadaisically let the world flow into them.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: When she was but 5 years old her parents immigrated from the north. After coming to the age of reason, Lia took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. After a long history of fighting, Lia and her spouse have recently divorced.

Motivation: She is terrified, and will act out of fear; and she's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant. Occupation: Butcher

Voice: Raspy

Attributes [hide]

Lia Iranapha, Female Elf Fighter 5
Medium (4'9") Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)16 (+3) 13 (+1)14 (+2)
Skills Arcana +6, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Abyssal, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a fancy violet dress. She is bristling with hidden weapons, mostly crossbows and nunchakus. Her hair, while still mostly red, has prominent grey streaks. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Sarah was raised in a hard working conservative environment. In her 17th year, her parents were killed by a dire rats raid, leaving Sarah alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Sarah was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and a deep hatred of dire rats

Flaws: Shy. Bonds: Attractive, Criminal record, Slave, Job, Enemies. Occupation: Baker

Voice: Soothing and warm

Attributes [hide]

Sarah Martell, Female Half-Elf Druid 8
Medium (5'7") Half-Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)13 (+1) 10 (+0)10 (+0)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 200 gp. Rhodochrosite (16 gp). Obsidian (16 gp). Deep blue spinel (700 gp). Red spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a pastel cloak and cross-gartered brown stockings. His lavender fur is lengthy. His blue eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a plains tribe. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was granted druidic powers by his dying sister.

Motivation: His religion dominates his actions.

Ideals: Athletic, Joker, Gifted. Bonds: Nature, Religious. Occupation: Tanner

Voice: Can't modulate volume

Attributes [hide]

Seven In the Wind, Male Tabaxi Commoner 5
Medium (6'0") Tabaxi, Lawful Good (CR 5)
Armor Class 9
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 13 (+1)17 (+3) 14 (+2)11 (+0)
Skills Deception +3, Medicine +5
Senses Passive Perception 12
Languages Common, Gnoll, Elven, Goblin
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple -1

Possessions: 1000 sp.


Social Check DCs


Flask Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'8". He wears a faded coat and loose pants complete with feathered hat, and his gloved hand is found clutching a warhammer. He has no fur. He has a dull look in his hazel eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is harsh and unforgiving.

History: When he was but 6 years old his parents immigrated from the north. His father was a mechanic, and taught him how to fix just about anything. He now owns his own business.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Body Guard

Voice: Hollow voice

Attributes [hide]

Flask Thundercloud, Male Tabaxi Rogue 15
Medium (6'8") Tabaxi, Neutral Good (CR 15)
Armor Class 12
Hit Points 36 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)17 (+3) 13 (+1)10 (+0)
Skills Nature +8, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Orc, Undercommon
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2

Possessions: 4000 gp. Violet garnet (1000 gp). Rhodochrosite (8 gp). Aquamarine (1000 gp). Iolite (20 gp). Blue sapphire (1600 gp). Iolite (20 gp). Jasper (20 gp). Blue star sapphire (1600 gp). Chalcedony (20 gp). Obsidian (8 gp). Golden pearl (40 gp). Bloodstone (20 gp). Moonstone (20 gp). Star rose quartz (20 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seebo Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a small bristly mustache and wavy auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Seebo and his spouse have recently divorced.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Seebo Oomtrowl, Male Gnome Adept 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 9
Hit Points 39 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 20 (+5)16 (+3) 16 (+3)11 (+0)
Skills Insight +5, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Gnome, Terran, Draconic, Druidic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 500 gp. Gold and topaz bottle stopper cork (700 gp). Solid gold idol (600 gp).


Social Check DCs

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