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NPC Generator

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Advanced [show]


Ernest Easton, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He wears just a brown suit. His auburn hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can't help but pocket interesting objects he comes across

History: He was raised in a plains tribe. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Apothecary

Voice: Aggressive tone

Attributes [hide]

Ernest Easton, Male Human Monk 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)8 (-1) 7 (-2)14 (+2)
Skills Animal Handling +0, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Emerald Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: 5'8" and muscular, this western woman is generally shirtless and showing off her tattooed chest. Her fur is greying and her face has many wrinkles. Her amber eyes dart from person to person to random spaces in the air.

Personality: Emerald is depressed about a lot of things. She tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the west to a Ploughman, Emerald learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Ploughman work with an outfit from a few towns over. Ploughman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She's attracted to the PC; and she loathes her own lifestyle

Ideals: Athletic, Joker. Flaws: Depressed, Secretive. Bonds: Job, Has a crush. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Emerald Candle, Female Tabaxi Paladin 5
Medium (5'8") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 7 (-2)6 (-2) 9 (-1)14 (+2)
Skills Insight +2, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. Eye agate (15 gp). Chrysoprase (60 gp). Violet garnet (500 gp). Star rose quartz (60 gp).


Social Check DCs


Margery Garrick, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her golden hair is kept up in a ponytail inside a deerstalker hat. Her eyes are a pleasant brown.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Margery enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Margery hails from a village terrorized by goblins. Margery abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Cook again; and sabotage a competitor

Flaws: Ugly, Hedonist. Bonds: Job, Enemies, Adventurer. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Margery Garrick, Female Human Aristocrat 11
Medium (5'2") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 80 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 14 (+2)15 (+2) 9 (-1)18 (+4)
Skills Perception +3, Religion +6
Senses Passive Perception 16
Languages Common, Sylvan, Druidic
Attacks Melee +1 / 3d8-3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 70 pp. Deep blue spinel (300 gp). Peridot (50 gp). Iolite (50 gp). Iolite (50 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Therai Justice, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing colorful clothing, dressed as a Locksmith. His hair is white, silky, and of moderate length. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses divination through singing.

History: The child of a Guard, who enjoyed hunting, Therai was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Athletic, Fighting, Gifted. Bonds: Attractive, Nature, Job. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Therai Justice, Male Tiefling Adept 5
Medium (6'6") Tiefling, Lawful Good (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)15 (+2) 12 (+1)12 (+1)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12321

Possessions: 500 gp.


Social Check DCs


Fenriz Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears light armors faded through time and improper care. His chestnut hair is unkempt and raggedy. His white eyes lackadaisically let the world flow into them.

Personality: Fenriz wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He has a small toy that he constantly fidgets with.

History: Born in the west his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against gnolls.

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor. Occupation: Courier

Voice: Hard of hearing, loud

Attributes [hide]

Fenriz Tranquil, Male Tiefling Wizard 6
Medium (5'8") Tiefling, Lawful Good (CR 6)
Armor Class 10
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)16 (+3) 15 (+2)13 (+1)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 12
Languages Common, Ignan, Celestial, Infernal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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