Fulbar Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a weathered and beat up set of banded mail beneath an oversized red coat. He has a long blonde beard with little hanging trinkets. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He can speak with the recently deceased. He misses his home and complains about the freezing weather, even in summer.
History: Fulbar lived on a farm with his mother, near the main road leading to a nearby town. Fulbar was born on a far western desert where he grew up under the tutelage of his mother, an expert Fisher. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his sister; and find a way to reverse the transformation of his sister
Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Fisher
Voice: Relaxed voice
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 9
Hit Points 27 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +1
Possessions: 100 gp. Eye agate (15 gp). Onyx (60 gp). Deep blue spinel (1000 gp).
Lewis Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is brown and very short. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. Lewis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Flaws: Antagonistic, Hedonist. Bonds: Attractive, Rich, Criminal record. Occupation: Seamstress
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Smoky quartz (80 gp).
Bimpnottin Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a fancy tan dress, and sports empty pouches on her belt. Her chestnut hair is cut jaggedly and amateurishly. She is very pretty but has cold, dead eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Energy wise she seems alert and responsive.
History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bimpnottin took refuge in the old dungeon and found the beat up club and armor she uses now. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bimpnottin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To find somewhere to settle down; and to end her boredom
Ideals: Professionalism, Fighting. Flaws: Antagonistic, Mundane. Bonds: Attractive, Nature. Occupation: Stableman
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 38 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 14 (+2) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Gnome, Aquan, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp.
Brottor Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears tight fighting clothing, which leaves very little to the imagination. His hair is chestnut and curly. His hazel eyes dart from person to person.
Personality: Brottor wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the west to a Adventurer, Brottor learned a great deal about his father's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Adventurer.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting, Disciplined, Optimist. Bonds: Job, Nature. Occupation: Adventurer
Voice: Sore throat, cough
Attributes [hide]
Medium (4'4") Dwarf, Neutral Good (CR 8)
Armor Class 8
Hit Points 57 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 19 (+4) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 2d10-2, Ranged +1 / 2d10-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 400 gp.
Vaina Amakiir, Female Elf [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is wearing a long, tan, dusty cloak. With bright silver hair. She wears crescent spectacles with a black brim.
Personality: Prone to second guessing herself, she comes off as nervous. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Gifted from a young age, Vaina studied abroad. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: A deep hatred of brigands; and she is a bit of a kleptomaniac
Ideals: Optimist, Gifted. Flaws: Ugly, Shy. Bonds: Criminal record, Enemies. Occupation: Carter
Voice: High pitched and raspy
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee.
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