Birel Xistsrith, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She wears a wide-brimmed hat to cover her moderate length chestnut hair. She is baby faced.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She works hard and plays hard.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. After coming to the age of reason, Birel took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted psionic powers by her dying sister.
Motivation: She is currently in port desperately looking for someone to get her out; and retire the richest woman in the south
Ideals: Entrepeneur, Gifted. Flaws: Insomniac, Hedonist. Bonds: Slave. Occupation: Mason
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 5 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 14 (+2) | 3 (-4) | 17 (+3) |
Senses Passive Perception 6
Languages Common, Elven, Giant, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: 4000 sp. Gold and topaz bottle stopper cork (700 gp). Jeweled anklet (1000 gp). Embroidered and bejeweled glove (1000 gp). Silver comb with moonstones (400 gp).
Eldeth Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: This woman dresses well, typically a more casual-formal manner. She is muscular with a powerful set of arms. Her red hair is well kept. Her eyes are a pleasant brown.
Personality: Eldeth wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She never wears the same outfit twice, unless she absolutely has to.
History: Born in a small village she learned the ways of the warrior from her father. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Disciplined, Artistic, Fighting. Bonds: Attractive, Rich. Occupation: Gardener
Voice: Scottish accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 150 gp. 1 Chain shirt.
Rosamund Gentry, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is wearing a perfectly clean shirt and pair of pants. Her moppish brown hair is in a traditional bowl cut. Her eyes are likewise gray.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in the west. Because her mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her father from journeying west to reunite her family. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: A need for knowledge about a nearby landmark; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Immigrant, Enemies, Adventurer. Occupation: Detective
Voice: High pitched, excited
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 2000 cp. Amethyst (130 gp). 1 Average lock.
Hamil Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears light armors faded through time and improper care. His auburn hair is matted, messy, and big. He has brown eyes and a red hat with a yellow feather.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He also has developed a complete distrust of the Crown-heir profession.
History: He was born in the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He now owns his own business.
Motivation: Wants to open a new tavern; and to be a crown-heir again
Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Stableman
Voice: Relaxed voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 gp.
Aura Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on her belt. Her fur is greying and her face has many wrinkles. She has blue eyes and a brown hat with a green feather.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her youth she was a Shipwright, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aura fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Opinionated, Fighting. Flaws: Antagonistic, PTSD. Bonds: Rich. Occupation: Doctor
Voice: Draws out vowels
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 75 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Gnome
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 90 pp. A delicate silver chain set with a tourmaline (100 gp). Brass mug with jade inlays (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
