Bendoo Hackney, Female Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears silk and lounges about seductively. She wears a Stetson hat to cover her moderate length auburn hair. This brown eyed southerner is not easily forgotten.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She uses divination through singing.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She took every job she could get her hands on, but the opportunities for Half-Orcs in the south were limited. She was granted divine powers by her dying sister.
Motivation: She's repulsed by the PC.
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Bellfounder
Voice: Switch between two voices
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 29 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Henry Stanton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a fancy brown suit. His long silver hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.
Personality: Henry speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He served in the navy to pay for his family's outstanding loans. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has set out to sabotage the competition.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Impeccable. Bonds: Attractive, Job, Military, Family, Adventurer. Occupation: Fortune-teller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Celestial, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp. Golden yellow topaz (800 gp). Smoky quartz (50 gp). Red spinel (80 gp). Aquamarine (800 gp).
Cairn Agility, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a faded coat and loose pants complete with Stetson hat. His whole body is exceptionally muscular. His hair, while still mostly dark red, has prominent grey streaks. His white eyes have a joyful gleam in them most of the time.
Personality: He is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Healer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cairn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Joker, Fighting. Flaws: Shy, PTSD. Bonds: Immigrant. Occupation: Barrister
Voice: American accent
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 9)
Armor Class 9
Hit Points 27 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +2 / 3d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 20000 cp. Large well-done wool tapestry (400 gp).
Seere Temerity, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses in collared shirts and wears a proper scarf over her head. Her dark red hair is matted, messy, and big. She tend to wears goggles to shield her eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is frequently practicing swordplay.
History: She was born at the edge of vast mountains. Her mother was very strict, and drilled into her lessons on being the perfect lady. She used her abilities to travel the world and help people.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Military, Nature. Occupation: Bellfounder
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 40 pp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Percival Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear yellow pants and tee shirts. His silver hair is knotted and matted. His violet eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. He also hits on women, regardless of circumstances.
History: Percival was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. He hasn't told them the truth, but wants to settle down with them.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Shy. Bonds: Has a crush, Family, Adventurer. Occupation: Barrister
Voice: Italian accent
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 8 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
