Emerald Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man does not wear sleeves and tends to eschew shirts when he can avoid it. His red fur is unkempt and raggedy. This blue eyed southerner is not easily forgotten.
Personality: Emerald wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of a Dyer, who enjoyed hunting, Emerald was taken on many hunting expeditions. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Cook
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 50 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Draconic, Celestial, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. Amethyst (70 gp). Violet garnet (600 gp). Blue quartz (7 gp). 1 Minor magic item.
Donaar Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His gold crest is smooth and relatively long. His half smiles and gold eyes are beguiling and draw you in.
Personality: His tongue was cut out and he uses sign language. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: The child of a Navigator, who enjoyed hunting, Donaar was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Ideals: Athletic. Flaws: Disease. Bonds: Rich, Attractive, Immigrant, Nature. Occupation: Marshal
Voice: Australian accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 53 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Druidic
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 180 pp. Amethyst (90 gp). Obsidian (8 gp). Deep blue spinel (900 gp). Aquamarine (900 gp). 1 Minor magic item.
Valafar Pandaemonium, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. His hair is blue and curly. His eyes are black and he is always smoking a pipe.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He comes from a rich southern family. While studying, he fell in love. They married and had a son. He now owns his own business.
Motivation: Expand his business; and he is unsatisfied with his job
Flaws: Antagonistic. Bonds: Job, Mentor, Rich, In love. Occupation: Mayor
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 12)
Armor Class 11
Hit Points 77 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 8 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp. Sard (50 gp). Chrysoprase (50 gp). Zircon (50 gp). Carnelian (50 gp). Red garnet (40 gp). 1 Minor magic item.
Eiravel Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, marred by chocolates. His moppish auburn hair is in a traditional bowl cut. His amber eyes are slightly larger than normal.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Eiravel has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content.
Ideals: Joker. Flaws: Ugly, Mundane, Disease. Bonds: Rich. Occupation: Ruler
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 61 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 |
Possessions: 4000 sp. Star ruby (1400 gp). Rhodochrosite (11 gp). Alexandrite (1400 gp). Moonstone (40 gp). Pink pearl (140 gp). Bloodstone (40 gp). Deep green spinel (140 gp). Aquamarine (1400 gp). 1 Minor magic item.
Beloril Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants. His hair is white and curly. His eyes are green and he is always smoking a pipe.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Beloril lived on a farm with his father, near the main road leading to a nearby town. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Nothing but the best is good enough for him; and to prove his worth to the world
Ideals: Justice, Impeccable. Flaws: Impulsive. Bonds: Family, Nature. Occupation: Brewer
Voice: High pitched, excited
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
Possessions: 130 gp.
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