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NPC Generator

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Advanced [show]


Rolf Digby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a grey costume with the symbols of luck on his torso, and a wedding ring on his right hand. He sports a flattop hair cut. His face is scarred and worn.

Personality: Rolf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.

History: Rolf was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: In love, Family. Occupation: Stylist

Voice: Spanish accent

Attributes [hide]

Rolf Digby, Male Human Barbarian 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)9 (-1) 4 (-3)13 (+1)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1

Possessions: 10 pp. A miniature golden chest with tiny emeralds lining the top (40 gp).


Social Check DCs


Abad Cacophony, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. He keeps his dark red hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He uses divination through singing.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Abad took refuge in the old dungeon and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Poor, Immigrant, Nature. Occupation: Bounty Hunter

Voice: Sounds elderly

Attributes [hide]

Abad Cacophony, Male Tiefling Barbarian 1
Medium (6'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)9 (-1) 11 (+0)14 (+2)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1

Possessions: 30 gp.


Social Check DCs


Mreksh Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. His blue crest is still thick. This red eyed westerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He believes the world needs to unite to get rid of goblins once and for all.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was granted divine powers by his dying brother.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Ideals: Gifted. Flaws: Shy. Bonds: Slave, Enemies, Family. Occupation: Carter

Voice: Jittery and nervous

Attributes [hide]

Mreksh Hshhsstoroth, Male Dragonborn Monk 9
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Insight +4, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 200 pp. 1 Minor magic item.


Social Check DCs


Shedinn Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has dyed his greying green crest a little too much giving a sharp green color. He has gleaming, smiling red eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with a lost civilization.

History: Shedinn hails from a village terrorized by illithids. His childhood dream was to be a Animal Trainer, but he was a colossal failure. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality

Flaws: Shy. Bonds: Poor, Adventurer, Enemies, Job, Slave. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Shedinn Zzzxaaxthroth, Male Dragonborn Barbarian 15
Medium (6'7") Dragonborn, Neutral Good (CR 15)
Armor Class 12
Hit Points 133 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)17 (+3) 11 (+0)12 (+1)
Skills Investigation +8, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Druidic, Gnoll, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2

Possessions: 5000 gp. Aquamarine (1200 gp). Black star sapphire (800 gp). Clear bright green emerald (5000 gp). White pearl (100 gp). Freshwater pearl (8 gp). Rhodochrosite (8 gp). Azurite (8 gp). Moss agate (8 gp). Tiger eye turquoise (8 gp). White pearl (100 gp). Iolite (80 gp). Moonstone (80 gp). Golden yellow topaz (1200 gp). Carnelian (80 gp). Golden yellow topaz (1200 gp). Zircon (80 gp). Blue diamond (5000 gp). Star ruby (800 gp). Blue quartz (8 gp). 1 Medium magic item.


Social Check DCs


Gimurt Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the north. When Gimurt reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Military. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

Gimurt Broodfist, Male Dwarf Wizard 2
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Deception +3, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 400 sp. 2 Alchemist’s fire.


Social Check DCs

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