Emerald Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a pastel collared shirt and brown skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She has yellow fur. Her face is covered beneath a completely black helmet.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Sold as a small child to a necromancer, Emerald was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She's repulsed by the PC; and retire the richest woman in the south
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Mentor. Occupation: Bather
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 9000 cp. Red spinel (160 gp). Rhodochrosite (10 gp). Freshwater pearl (10 gp).
Bree Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: 2'8" and lanky with angular features, she is an attractive figure. She has the majority of her body covered in plate. She wears a deerstalker hat to hide her balding. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: Her tongue was cut out and she uses sign language. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Bree was born with her mother's beautiful face. A freak accident while working with her Performer mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Flaws: Disease, Insane. Bonds: Attractive, Criminal record. Occupation: Locksmith
Voice: Jamaican accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 49 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 8000 sp. Black pearl (1500 gp). Moonstone (20 gp).
Moon Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman is wearing a long, pastel, dusty cloak. Her white fur is matted, messy, and big. Her eyes are likewise amber.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a logical person and will generally grow upset if things defy logic and science.
History: She got into the Bather business at a young age. She made a point of taking high paying jobs and getting most of it up front. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing her hectic life and new Bather responsibilities is difficult; and wants to open a new tavern
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Bather
Voice: Hollow voice
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 8)
Armor Class 13
Hit Points 37 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d10-2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1400 gp. Rock crystal (60 gp). Golden yellow topaz (500 gp). Aquamarine (500 gp). Red spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sweet Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of kukris on his belt, each one with a emerald on the hilt. His fur is gray and very short. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Sweet is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born to a pair of adventurers, Sweet grew up listening to his father's many stories. Sweet abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: To reunite with his absent father.
Ideals: Fighting. Bonds: Rich, Guardian, Family, Adventurer. Occupation: Baker
Voice: Irish accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 52 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3200 gp. Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Jeweled anklet (4000 gp).
Aline Hackney, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She very much looks the part of a Mayor. She is bald on top and has large golden tufts of hair around her ears. This amber eyed southerner is not easily forgotten.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Aline was raised in a hard working conservative environment. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She is unsatisfied with her job.
Ideals: Opinionated, Fighting. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Mayor
Voice: German accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 7 (-2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 60 gp.
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