Vassago Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears light armors faded through time and improper care. His silver hair is braided into rings. He has a tattooed face.
Personality: He has always had a great fascination with Tabaxi culture. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the east his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. He tends to his Butcher job now, and dutifully fulfills any obligations he has.
Motivation: A strong sense of loyalty to Tabaxi people.
Ideals: Justice. Flaws: Racist. Bonds: Poor, Job. Occupation: Butcher
Voice: Raspy
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 31 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 800 gp. Malachite (5 gp). Malachite (5 gp). Bloodstone (20 gp). Jet (140 gp). Brown-green garnet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oppah Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a tan vest and prefers grey and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. She is bald on top and has large white tufts of hair around her ears. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is business-like. She takes instructions and follows them to the letter. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Oppah grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Professionalism. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Ruler
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: Golden yellow topaz (300 gp). Blue quartz (13 gp).
Megren Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a black vest and prefers tan and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her brass crest, when down, is lengthy. Her thin eyebrows rest above her beady gold eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for her, and Megren does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She loathes her own lifestyle.
Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Military, Slave. Occupation: Navigator
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 49 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 1 |
Possessions: 130 pp. Silver pearl (90 gp). Golden yellow topaz (1000 gp). Jet (90 gp). Brown-green garnet (90 gp). Tiger eye turquoise (11 gp). Zircon (60 gp). Black star sapphire (1000 gp). Golden yellow topaz (1000 gp).
Skirt Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of bastard swords on her belt, each one with a jet on the hilt. Her orange fur is still thick. Her yellow unseeing eyes seem to look past you.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is skeptical of what others tell her and is slow to trust.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Server father left her crippled. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural halfling artifacts is her passion
Ideals: Fighting. Flaws: Disease, Antagonistic, Shy. Bonds: Adventurer. Occupation: Crown-heir
Voice: Rolls R's
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Neutral (CR 16)
Armor Class 14
Hit Points 54 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: 9000 gp. Sardonyx (60 gp). Golden yellow topaz (1500 gp). Iolite (60 gp). White pearl (120 gp). Rose (60 gp). Rich purple corundum (900 gp). Star ruby (900 gp). Hematite (5 gp). Moss agate (5 gp). Blue quartz (5 gp). Jasper (60 gp). Golden yellow topaz (1500 gp). Lapis lazuli (5 gp). Moss agate (5 gp). Rhodochrosite (5 gp). Violet garnet (1500 gp). Black opal (900 gp). Blue quartz (5 gp). Obsidian (5 gp). 1 Medium magic item.
Caeldrim Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair is singed and shortened. His gray eyes dart from person to person.
Personality: He will rave to anyone who will listen. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Caeldrim grew up listening to his mother's many stories. Caeldrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Religious, Adventurer. Occupation: Masseuse
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 3 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
