Fonkin Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a tan coat. His hair is short and black. He tend to wears goggles to shield his eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A powerful wizard made him what he is. He moved from fad to fad and when he turned 15 he discovered dancing. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: To prove his worth to the world; and he desires power and/or immortality
Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Adventurer, Mentor. Occupation: Fletcher
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Goblin
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 10000 sp.
Sannl Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey vest and prefers black and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries a battered longbow and tarnished falchion as well. Her hair is greying and her face has many wrinkles. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: Sannl hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: Sannl hails from a village terrorized by giants. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Doesn't want to be a Apothecary and was forced into it by her family; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Apothecary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1400 sp. 1 Masterwork Uncommon Weapon.
Lamlis Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a yellow vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He wears his red hair down. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Joker, Entrepeneur. Flaws: Racist. Bonds: Poor, Family. Occupation: Tanner
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp.
Mamnen Heal, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. He keeps his silver hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His arcane abilities were realized during a raid on his village. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He seems to be bored by most things; and he is content
Ideals: Passionate, Gifted. Flaws: Ugly, Mundane. Bonds: Religious, In love. Occupation: Locksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 10)
Armor Class 11
Hit Points 19 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 2200 gp. Freshwater pearl (8 gp). Blue quartz (8 gp). Deep blue spinel (1400 gp).
Thorin Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears a top hat to cover his moderate length black hair. He wears round tiny glasses practically rammed into his face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He can't help but pocket interesting objects he comes across
History: Thorin lived on a farm with his father, near the main road leading to a nearby town. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Attractive, Criminal record, Family, Has a crush. Occupation: Bricklayer
Voice: Stutters
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 103 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 19 (+4) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 1400 gp.
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