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NPC Generator

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Advanced [show]


Moon Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He has a moderate pudge and is not very fit. His fur is cut close to his head. His hazel eyes peer out from beneath his broad brown hat.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Moon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Moon hails from a village terrorized by illithids. In his 15th year, his parents were killed by a illithids raid, leaving Moon alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Bonds: Attractive, Family, Enemies, Adventurer. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Moon Paws, Male Tabaxi Rogue 3
Medium (5'0") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)14 (+2) 14 (+2)16 (+3)
Skills Religion +4, Stealth +5
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Emerald On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an entirely pastel suit with blue socks and a vest with buckled shoes. His gray fur is unkempt and raggedy. His eyes are amber.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Emerald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.

Motivation: Regain custody of his son.

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Shipwright

Voice: Old Prospector

Attributes [hide]

Emerald On the Mountaintop, Male Tabaxi Druid 12
Medium (5'11") Tabaxi, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 72 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 14 (+2)16 (+3)
Skills Intimidation +7, Performance +7
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 1000 gp. Black pearl (800 gp). Deep blue spinel (800 gp). Jasper (80 gp). Deep blue spinel (800 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Wilberforce, Female Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, she tends to wear a large grey jacket. She has slicked back brown hair. Her hazel eyes peer out from beneath her Stetson grey hat.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sarah is combative with any and all who dare try her patience in the slightest.

History: Born to a Barber, her father struggled to pay the bills. Because her father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. She left for the west, certain she would find work there.

Motivation: A deep hatred of goblins.

Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Poor, Immigrant, Enemies. Occupation: Actor

Voice: Pirate accent

Attributes [hide]

Sarah Wilberforce, Female Human Fighter 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)12 (+1) 9 (-1)9 (-1)
Skills Athletics +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 4000 cp. Silver comb with moonstones (200 gp). 1 Average lock.


Social Check DCs


Flask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His fur is short and brown. He is very pretty but has cold, dead eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He misses his home and complains about the freezing weather, even in summer.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is greedy

Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Immigrant, Rich. Occupation: Bellfounder

Voice: Dutch accent

Attributes [hide]

Flask Candle, Male Tabaxi Sorcerer 3
Medium (6'3") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 100 gp.


Social Check DCs


Merihim Sly, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, typically a more casual-formal manner. He has styled his red hair well, parting it to the right. His gold eyes are slightly larger than normal.

Personality: He is fixated on the number 55. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Merihim was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He found a children's book about a Tiefling Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends.

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Poor, Adventurer. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Merihim Sly, Male Tiefling Monk 8
Medium (6'10") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)13 (+1) 10 (+0)13 (+1)
Skills Athletics +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4

Possessions: 600 gp. Jasper (50 gp). Star ruby (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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