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NPC Generator

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Advanced [show]


Agnes Crawford, Female Human [Permalink]

Personal [hide]

Description: She wears a brown coat over a tan low-cut shirt, and a feathered hat upon her head. She carries with her a set of nunchakus on her belt, each one with a jet on the hilt. Her silver hair is lengthy and is close to two feet long. Her eyes, though not visible through her cowl, are violet.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Her mother raised her in a mountain cabin. Over the years she perfected her riding and shooting skills. She has achieved small success as a Barkeep.

Motivation: She is terrified, and will act out of fear; and balancing her hectic life and new barkeep responsibilities is difficult

Ideals: Fighting, Passionate. Flaws: Fearful. Bonds: Nature, Job. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Agnes Crawford, Female Human Fighter 10
Medium (5'1") Human, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 63 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 9 (-1)16 (+3)
Skills Acrobatics +5, Persuasion +7
Senses Passive Perception 9
Languages Common, Druidic, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +7

Possessions: 2100 gp. Azurite (6 gp). Sardonyx (40 gp). Jasper (40 gp). Deep green spinel (50 gp). Rock crystal (40 gp). Coral (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Millicent Brady, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is well dressed, but even with her fine clothing she looks run-down. She sports brown long hair. She is baby faced.

Personality: She is very quiet and rarely speaks above a whisper. Flattery will make her almost putty in your hands.

History: When she was but 4 years old her parents immigrated from the east. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Roofer. She has worked as a Roofer like her mother before her.

Motivation: She is greedy; and wants to open a new tavern

Flaws: Shy, Selfish. Bonds: Immigrant, Job, Rich. Occupation: Roofer

Voice: Scottish accent

Attributes [hide]

Millicent Brady, Female Human Wizard 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)9 (-1) 18 (+4)15 (+2)
Skills Investigation +1, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Morkral Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears professional attire. His auburn hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He is the product a well kept family trust fund and as such has never really known need. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Job, Rich. Occupation: Fisher

Voice: Creaky witch voice

Attributes [hide]

Morkral Ungart, Male Dwarf Ranger 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 8
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 19 (+4)9 (-1) 13 (+1)14 (+2)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 120 gp.


Social Check DCs


Patrin Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, wearing green shirts, loose pants, and blazers most of the time. He keeps his rusty crest in a pixie cut. His gold eyes lackadaisically let the world flow into them.

Personality: Patrin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is skeptical of what others tell him and is slow to trust.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Patrin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Shy, Disease. Bonds: Attractive, Adventurer. Occupation: Beggar

Voice: Squeaky

Attributes [hide]

Patrin Beryntolthropal, Male Dragonborn Cleric 1
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 8 (-1)17 (+3)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. Jade (40 gp).


Social Check DCs


Gimurt Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Philantrophist. Bonds: Rich, Attractive. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Gimurt Strakeln, Male Dwarf Adept 8
Medium (4'3") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 48 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Investigation +4, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 11000 sp. Brass mug with jade inlays (200 gp). Silver comb with moonstones (200 gp). Brass mug with jade inlays (200 gp).


Social Check DCs

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