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NPC Generator

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Advanced [show]


Igden Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. His golden hair is heavily combed to the left. His gray eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out east to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Joker, Impeccable. Bonds: Attractive, Rich, Criminal record. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Igden Leffery, Male Gnome Paladin 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)15 (+2) 10 (+0)13 (+1)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 340 gp. A pair of silk slippers encrusted with tiny pearls. (110 gp). 2 Holy water.


Social Check DCs


Agatha Dumph, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'7", this woman is well dressed, but even with her fine clothing she looks run-down. She has a very tight haircut. Her otherwise smooth face is marked with small tiny scars.

Personality: This woman loves music and to teach people music more than just about anything. When she's not drinking or sleeping the drinks off, she's doing music.

History: She got into the Map Maker business at a young age. In her 10th year, her parents were killed by a giants raid, leaving Agatha alone in the world. After a stint in an orphanage, she was adopted. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Artistic. Bonds: Job, Enemies. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Agatha Dumph, Female Half-Elf Druid 5
Medium (4'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)9 (-1) 7 (-2)14 (+2)
Skills Religion +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp. Amethyst (80 gp). 3 Alchemist’s fire. 2 Tanglefoot bags. 2 Tanglefoot bags. 2 Tanglefoot bags.


Social Check DCs


Harvest Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is in excellent shape and wears professional attire. Her black fur is lengthy and is close to two feet long. Her green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Athletic, Justice. Flaws: Forgetful, Antagonistic. Bonds: Attractive. Occupation: Roofer

Voice: Jittery and nervous

Attributes [hide]

Harvest Timber, Female Tabaxi Commoner 14
Medium (4'8") Tabaxi, Chaotic Good (CR 14)
Armor Class 13
Hit Points 48 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +8, History +7
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +7

Possessions: 1200 pp. A roughly beaten golden orb (90 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Gold music box (4000 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (500 gp). Jeweled gold crown (5000 gp). Old masterpiece painting (1000 gp). Old masterpiece painting (1000 gp). Large well-done wool tapestry (500 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eldon Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a large tan jacket. He has wavy chestnut hair. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Eldon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Shy, Fearful. Bonds: Religious, Poor, Immigrant. Occupation: Mortician

Voice: Australian accent

Attributes [hide]

Eldon Miggledy, Male Gnome Paladin 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)18 (+4) 14 (+2)13 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Giant, Gnoll, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Gunter Adley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. He wears his golden hair up. He has a tattooed face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born in the south to a Banker, Gunter learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Banker job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business.

Flaws: Antagonistic, PTSD. Bonds: Attractive, Immigrant, Job. Occupation: Banker

Voice: Prounounces S like Z

Attributes [hide]

Gunter Adley, Male Human Rogue 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)12 (+1) 12 (+1)8 (-1)
Skills Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: White pearl (140 gp).


Social Check DCs

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