Gerard Hackney, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown cloak. He has a slight overbite and is overall scrawny. He wears his brown hair up. His eyes are green and he is always smoking a pipe.
Personality: He is happy with his job as a Butcher. He turns his eye from what people do, preferring to live and let live. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born in a small plains village. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business.
Flaws: Ugly. Bonds: Job, Enemies, Nature. Occupation: Butcher
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 75 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 12 (+1) | 18 (+4) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 2d10-4, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1100 gp. Rock crystal (60 gp). Rhodochrosite (16 gp). Deep green spinel (120 gp). Moonstone (60 gp). Tiger eye turquoise (16 gp). Violet garnet (1200 gp).
Mormo Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting green shirt and pants. His chestnut hair is smooth and relatively long. His eyes are black and catlike.
Personality: Aggressive, abrasive, and angry, Mormo embodies much of what other species detest in the Tieflings. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Expand his business.
Ideals: Athletic, Gifted. Flaws: Antagonistic, Secretive. Bonds: Job. Occupation: Barber
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5
Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Brass mug with jade inlays (300 gp). 1 Minor magic item.
Tawna Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a white vest and prefers grey and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her small hat is riddled with cuts and holes. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Tawna was raised in a hard working conservative environment. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Wants to open a new tavern; and she has passion for adventuring and risk
Flaws: Ugly, Shy. Bonds: Adventurer, Job, Religious. Occupation: Barber
Voice: Irish accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 4)
Armor Class 15
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +5
Possessions: 300 gp. 1 Minor magic item.
Orianna Scorn, Female Tiefling [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a green suit, red shirt, and tan tie. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a cross on it. She has moderate length red hair. Her red eyes peer out from beneath her small green hat.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: She was born at the edge of vast desert. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: Marry her brother to traveling adventurers; and an old rival family wants her found
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Tailor
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 1)
Armor Class 7
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 17 (+3) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Draconic
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +5
Possessions: 140 gp.
Findex Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'3". She wears a green coat over a brown low-cut shirt, and a small hat upon her head, and her gloved hand is found clutching a falchion. Her black crest is lengthy and is close to two feet long. Her eyes are likewise gold. Her teeth are yellowed and unaligned.
Personality: She is fixated on the number 82. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west her family was never financially stable. A gifted student she started as a Fletcher, but she got bored and became a Locksmith. She has achieved small success as a Locksmith.
Motivation: To be a Fletcher again.
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Locksmith
Voice: Posh accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
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