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NPC Generator

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Advanced [show]


Oda Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she tends to wear a large tan jacket. Her red hair is still thick. She has hazel eyes and a tan hat with a green feather.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a very good compulsive liar and kleptomaniac.

History: Born in a small village she learned the ways of the warrior from her mother. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: She is currently in port desperately looking for someone to get her out; and seeks redemption

Ideals: Fighting. Bonds: Adventurer, Criminal record, Family, Slave. Occupation: Farmer

Voice: French accent

Attributes [hide]

Oda Ironhide, Female Gnome Fighter 4
Small (3'0") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)10 (+0) 15 (+2)18 (+4)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. He wears his black fur down. His eyes are blue and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A true patriot, Art would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Art was born in the west. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has recently gotten a pet goose that steals things from people.

Motivation: He'd like to take his coworkers down a peg; and a rival would like him out of the picture

Ideals: Persistence. Flaws: Selfish. Bonds: Military, Criminal record, Job. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Art In the Wind, Male Tabaxi Barbarian 6
Medium (6'10") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 59 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)16 (+3) 12 (+1)16 (+3)
Skills Arcana +6, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Elven, Giant
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: Golden yellow topaz (1100 gp). Jasper (70 gp). Sardonyx (70 gp). 1 Minor magic item.


Social Check DCs


Aldous Rodney, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tight fighting clothing, which leaves very little to the imagination. His hair is brown, silky, and of moderate length. His fierce gray eyes like to dwell on things.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born several months after his father was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting. Flaws: Emotional. Bonds: Attractive, Criminal record, Military. Occupation: Miner

Voice: pre-pubescent

Attributes [hide]

Aldous Rodney, Male Human Wizard 7
Medium (6'4") Human, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 17 (+3)11 (+0) 10 (+0)13 (+1)
Skills Nature +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d8-3, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 500 gp. Black pearl (1100 gp). Chrysoberyl (40 gp). Deep blue spinel (1100 gp). 1 Minor magic item.


Social Check DCs


Griselda Ogden, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing a perfectly clean shirt and pair of pants. Her blonde hair is wavy and long. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Gifted from a young age, Griselda studied abroad. A few years later when the east was not economically sound they moved to her current location. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality; and she's looking for her big break

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich, Immigrant. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Griselda Ogden, Female Human Expert 1
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)15 (+2) 12 (+1)17 (+3)
Skills Medicine +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 60 gp.


Social Check DCs


Cask Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is renowned for his bright brown suits and hats. His black fur, when down, is lengthy. His ears are large.

Personality: He is a hateful person. He taunts others and blames them for his problems. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Cask was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. After a long history of fighting, Cask and his spouse have recently divorced.

Motivation: To reunite with his absent father.

Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Doctor

Voice: Sore throat, cough

Attributes [hide]

Cask Fang, Male Tabaxi Ranger 3
Medium (6'9") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)11 (+0) 16 (+3)9 (-1)
Skills Deception +1, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Everburning torch.


Social Check DCs

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