Tervaround Garrick, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman wears rags and sports a simple walking cane and is in decent physical shape. Her hair is chestnut and curly. She wears an eyepatch.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised in a mountains tribe. From there she went from mercenary job to mercenary job. She's also a talented Tailor, but doesn't like to broadcast it.
Motivation: Meet up once more with her childhood friend; and sabotage a competitor
Flaws: Ugly. Bonds: Poor, Nature, Religious, Adventurer, Job. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 23000 cp. 1 Minor magic item.
Nuthra Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her copper crest is braided into rings. This gold eyed southerner is not easily forgotten.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Nuthra hails from a village terrorized by dire rats. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero.
Ideals: Disciplined. Flaws: Fearful. Bonds: Enemies, Adventurer. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 9 (-1) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 150 gp. 1 Masterwork Artisan’s tools.
Jade Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: This man usually wears his brown robe and has his trident always slung over his shoulder. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His fur is greying and his face has many wrinkles. He has gleaming, smiling copper eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He never wears the same outfit twice, unless he absolutely has to.
History: Jade lived on a farm with his mother, near the main road leading to a nearby town. One day when Jade was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Jade was heart-stricken from the event, and his father started working long hours to provde for them. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Artistic. Flaws: Cynical, PTSD. Bonds: Rich, Family. Occupation: Junk Dealer
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 8)
Armor Class 14
Hit Points 73 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Auran
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
Possessions: 1000 gp.
Tricking Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a long, pastel, dusty cloak. His white fur is greasy and uncared for. His eyes are yellow and beady.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has all his life been fascinated with painting.
History: Tricking was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends; and further expansion of business
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Adventurer, Job. Occupation: Detective
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 13)
Armor Class 13
Hit Points 52 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 1000 gp. Moss agate (13 gp). Golden yellow topaz (1300 gp). Azurite (13 gp). Tiger eye turquoise (13 gp). Iolite (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Symma Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'1". She wears a tan shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. She has slicked back auburn hair. She is baby faced.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She never wears the same outfit twice, unless she absolutely has to.
History: The child of a Actor, who enjoyed hunting, Symma was taken on many hunting expeditions. Symma was born on a far northern mountains where she grew up under the tutelage of her father, an expert Interpreter. She has never given up on her music dream.
Motivation: She is unsatisfied with her job.
Ideals: Artistic. Bonds: Job, Nature, Immigrant. Occupation: Interpreter
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Coral (160 gp). Pink pearl (160 gp). Hematite (16 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
