Lone Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a brown collared shirt and black skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She wears her beige fur down. Her blue eyes have a joyful gleam in them most of the time.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She always tries to repair and not replace. It was this mentality that drove her into the Fortune-teller business.
History: Lone hails from a village terrorized by giants. She helped her father out around the business and became quite the natural. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is unsatisfied with her job.
Ideals: Athletic, Persistence. Bonds: Adventurer, Enemies, Job. Occupation: Fortune-teller
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 15 (+2) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 800 gp.
Drusilia Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: She is wearing a long, tan, dusty cloak, and she perpetually has her club ready. She sports red long hair. She wears an eyepatch.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of northern immigrants she idolized her mother. Like her mother and her brother before her, after school she went straight into learning to become a Apothecary. She has drifted from career to career and currently works as a Apothecary.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Fighting, Joker, Extrovert. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Apothecary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp.
Caramip Folkor, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman wears suspenders and tan workpants. Her shirt is green, and she wears a heavy tan leather apron most of the time. She has dyed her greying white hair a little too much giving a sharp white color. Her eyes are a pleasant blue.
Personality: She is extraordinarily eccentric. She is obsessed with a lost civilization.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and many gnolls want her driven away
Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Rich, Enemies. Occupation: Shipwright
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Orc, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp.
Felosial Hanali, Female Elf [Permalink]
Personal [hide]
Description: This woman dresses well, typically a more casual-formal manner. She has a penchant for wearing a ring with an oversized ruby on her left hand. She has a very tight haircut. Her fierce green eyes like to dwell on things.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born several months after her father was called into army service. Like her father and her brother before her, after school she went straight into learning to become a Merchant. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern; and expand her business
Ideals: Justice. Bonds: Attractive, Rich, Job, Military. Occupation: Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Morgran Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears tight fitting clothing which further accentuates his frame. Beneath his clothing is a huge mess of scar tissue. He has a golden handlebar mustache and slicked back golden hair. He wears large thick round spectacles.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: The child of a Slave Trader, who enjoyed hunting, Morgran was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered singing. He left for the west, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic. Flaws: Sensitive. Bonds: Attractive, Slave, Immigrant, Nature. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 9000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
