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NPC Generator

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Advanced [show]


Caramip Garrick, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She is wearing a long, blue cloak. She wears a deerstalker hat to cover her moderate length blonde hair. Her amber eyes dart from person to person.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She always tries to repair and not replace. It was this mentality that drove her into the Spice Merchant business.

History: A powerful wizard made her what she is. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants to meet her childhood hero.

Ideals: Justice, Persistence. Flaws: Ugly. Bonds: Mentor, Adventurer. Occupation: Spice Merchant

Voice: Australian accent

Attributes [hide]

Caramip Garrick, Female Gnome Commoner 3
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)17 (+3) 11 (+0)7 (-2)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Abyssal, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alain Underbough, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has wavy auburn hair. Her eyes are blue and beady.

Personality: Overbrimming with self-confidence, Alain isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She is frequently practicing swordplay.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a soldier and died while she was still young. Alain was left her mother's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Fighting, Athletic, Impeccable. Flaws: Ugly. Bonds: Military. Occupation: Weaver

Voice: Forgets to breathe while speaking

Attributes [hide]

Alain Underbough, Female Halfling Warrior 6
Small (2'9") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 45 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +6, Animal Handling +5
Senses Passive Perception 12
Languages Common, Halfling, Elven, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gillyd Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She prefers to wear grey clothing when she does not wear armor. She has a moderate pudge and is not very fit. She has wavy chestnut hair. She has a dull look in her hazel eyes.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Gillyd was born in the east. At a young age she loved to build and create. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Joker, Persistence. Bonds: Religious, Nature. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Gillyd Burrowfound, Female Dwarf Fighter 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)13 (+1) 13 (+1)9 (-1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Shamash Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black tunic with blue highlights, and long green pants that bunch up around his shoes. He carries with him a set of flails on his belt, each one with a ruby on the hilt. He wears his copper crest up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Shamash took refuge in the large cave and found the beat up flail and armor he uses now. After a long history of fighting, Shamash and his spouse have recently divorced.

Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Justice. Flaws: Insomniac, Antagonistic. Bonds: Nature, Family. Occupation: Body Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Shamash Kimbatuul, Male Dragonborn Barbarian 8
Medium (6'2") Dragonborn, Neutral Good (CR 8)
Armor Class 10
Hit Points 71 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)18 (+4) 15 (+2)12 (+1)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Dwarven, Draconic
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +4

Possessions: 700 gp. Fire opal (1400 gp). Alexandrite (1100 gp). Alexandrite (1100 gp). 1 Minor magic item.


Social Check DCs


Silvo Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of his god around his neck, and a shortspear on his belt. He has a auburn handlebar mustache and slicked back auburn hair. He has several tiny ruby earrings on each ear.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. At a young age his father died while driving off some orcs. His mother being the stubborn sort decided to stay and helped train him in shortspear use. Days after completing his studies, news broke out that his hometown was attacked by orcs. Silvo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he wants revenge against orcs

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Rich, Enemies. Occupation: Dyer

Voice: Can't modulate volume

Attributes [hide]

Silvo Appleblossom, Male Halfling Fighter 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 15 (+2)17 (+3) 17 (+3)14 (+2)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Celestial, Dwarven, Auran
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 380 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Masterwork Musical instrument.


Social Check DCs

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