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Advanced [show]


Bendoo Shelby, Female Half-Orc [Permalink]

Personal [hide]

Description: This northern woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her clothes are grease stained in places. Her black hair is well kept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She also is a firm believer in the womanly ideal.

History: Born to a Locksmith, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Detective hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the north, certain she would find work there.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant, Enemies. Occupation: Detective

Voice: Prounounces S like Z

Attributes [hide]

Bendoo Shelby, Female Half-Orc Druid 7
Medium (6'2") Half-Orc, Chaotic Good (CR 7)
Armor Class 10
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)16 (+3) 16 (+3)10 (+0)
Skills Animal Handling +6, Intimidation +3
Senses Passive Perception 13
Languages Common, Orc, Draconic, Elven, Gnome
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 1000 gp. Hematite (16 gp). Fire opal (800 gp).


Social Check DCs


Varis Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears dark leathers with embroidery. His left leg appears badly burned and disfigured. He keeps his long white hair kept up in a rat tail. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. A freak accident while working with his Sculptor mother left him crippled. Days after completing his studies, news broke out that his hometown was attacked by illithids. Varis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Someone believes him a fraud.

Ideals: Justice. Flaws: Disease. Bonds: Religious, Enemies. Occupation: Masseuse

Voice: Speaks with lips pursed

Attributes [hide]

Varis Teinithra, Male Half-Elf Fighter 5
Medium (5'9") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)15 (+2) 15 (+2)16 (+3)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Orc, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 700 gp. Onyx (40 gp). Fiery yellow corundum (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Covert, Male Tiefling [Permalink]

Personal [hide]

Description: He wears baggy green pantaloons and a black scarf. He carries with him a set of halberds, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is short and dark red. His eyes are gold.

Personality: He never swears and excessively uses polite adverbs when speaking. He receives visions of the future at random moments

History: Andram was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. After coming to the age of reason, Andram took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Optimist, Gifted. Bonds: Poor, Adventurer. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Andram Covert, Male Tiefling Ranger 12
Medium (6'5") Tiefling, True Neutral (CR 12)
Armor Class 12
Hit Points 69 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)11 (+0) 9 (-1)16 (+3)
Skills Perception +3, Stealth +6
Senses Passive Perception 16
Languages Common
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 200 pp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Old masterpiece painting (2100 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs


Rurik Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky grey painted plate armor. He has a slight overbite and is overall scrawny. He wears a small hat to cover his moderate length red hair. He is baby faced.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses divination through singing.

History: He comes from a rich eastern family. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Shy, Ugly. Bonds: Rich, Family. Occupation: Sailor

Voice: Hissing voice

Attributes [hide]

Rurik Trueanvil, Male Dwarf Warrior 1
Medium (4'4") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)13 (+1) 12 (+1)12 (+1)
Skills Investigation +3, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 300 sp.


Social Check DCs


Right-Handed Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'10" southern woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has done her best to style her white fur to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She feeds upon the attention of others.

History: She comes from a rich southern family. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered gnolls who tried to eat her hand. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: A deep hatred of gnolls; and a strong sense of loyalty to dragonborn people

Ideals: Philantrophist. Flaws: Racist. Bonds: Rich, Attractive, Enemies. Occupation: Server

Voice: High pitched and raspy

Attributes [hide]

Right-Handed Paws, Female Tabaxi Sorcerer 10
Medium (5'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 37 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 1100 gp.


Social Check DCs

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