Himo Othronus, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears light armors faded through time and improper care. His hair is red and very short. His eyes are a pleasant gray.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: He is unsatisfied with his job; and he has money and likes to spend it
Flaws: Selfish, Disease. Bonds: Job, Rich. Occupation: Sculptor
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 91 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +1 / 4d4-3, Ranged +5 / 4d4+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fargrim Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears tight fighting clothing, which leaves very little to the imagination. He has styled his golden hair well, parting it to the left. His face is covered beneath a completely black helmet.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born to a criminal king-pin and mafia family Fargrim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fargrim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Fighting. Flaws: Cynical. Bonds: Attractive, Criminal record. Occupation: Courier
Voice: Smooth and feminine
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: Just what you see.
Percival Bristol, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears clothing that is held on in multiple layers but all of it is in poor condition, and his gloved hand is found clutching a quarterstaff. His golden hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Percival hails from a village terrorized by drow. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Disciplined, Opinionated. Bonds: Poor, Enemies, Adventurer. Occupation: Server
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Goblin, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 20 gp. 1 Masterwork Common Melee.
Uadjit Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This slender woman stands about 6'6". She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has moderate length rusty crest. Her eyes, though not visible through her cowl, are gold.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Uadjit enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Uadjit hails from a village terrorized by illithids. At some point she was captured by illithids and was tortured. After several years of this she finally managed to escape. Days after completing her studies, news broke out that her hometown was attacked by illithids. Uadjit was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against illithids
Ideals: Gifted. Flaws: Hedonist. Bonds: Rich, Enemies, Slave. Occupation: Masseuse
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 3 Antitoxin. 4 Smokesticks. 4 Thunderstones.
Jarana Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She likes to wear ponchos typically of a light brown in addition to tight pants. Her brown hair is kept up in a ponytail inside a Stetson hat. She has blue eyes and a brown hat with a red feather.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born at the edge of vast mountains. Jarana liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She's since become an addict/alcoholic.
Motivation: She feels threatened by others.
Flaws: Fearful, Addict. Bonds: Nature. Occupation: Bather
Voice: Old Prospector
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
