Warryn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a top hat to cover his moderate length silver hair. His amber eyes are passionate and lively.
Personality: He likes to make people angry or surprised. He is an amazing painter.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. After a long history of fighting, Warryn and his spouse have recently divorced.
Motivation: To pay off his debts.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Slave, Debt. Occupation: Sculptor
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 5 (-3) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Moonstone (50 gp). Zircon (50 gp). Silver pearl (130 gp). Chalcedony (50 gp).
Falkrunn Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a lot of dark rich colors, with gold accents and is in decent physical shape. Her red hair is lengthy and is close to two feet long. She has brown eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She enjoys reading and quiet.
History: Falkrunn was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: She wants to meet her childhood hero.
Ideals: Optimist, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Soapmaker
Voice: Shortens vowels
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 28 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 4 (-3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 4000 cp.
Hupe TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'1" and wears bulky red painted plate armor. His left hand appears badly burned and disfigured. He has black hair. His eyes are hazel and beady.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Crown-heir, Hupe learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He struck the Crown-heir job and began his own company from there.
Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern
Flaws: Ugly, Depressed. Bonds: Adventurer, Job. Occupation: Crown-heir
Voice: Soothing and warm
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 19 (+4) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +5
Possessions: 5000 sp. Deep green spinel (50 gp). Rose (70 gp).
Elama Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: This tall, slender woman has a large tan mantle and cape that has been intricately interwoven into her grey robe. Her hair is short and black. Her gray eyes have a joyful gleam in them most of the time.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Elama was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Elama's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She desires power and/or immortality; and she's repulsed by the pc
Flaws: Shy, Antagonistic. Bonds: Immigrant, Rich, Adventurer. Occupation: Glassblower
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp.
Arannis Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, and he perpetually has his nunchaku ready. He has no hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Arannis has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Philantrophist. Flaws: Ugly, Disease, Insomniac. Occupation: Engraver
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
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