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NPC Generator

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Bertram Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'1". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and his gloved hand is found clutching a flail. He has done his best to style his black hair to look like a famous performer. He has several tiny emerald earrings on each ear.

Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Shoemaker and found it very stressful. He has achieved small success as a Shoemaker.

Motivation: He loathes his own lifestyle; and to be a fortune-teller again

Ideals: Entrepeneur. Flaws: Shy, Depressed. Bonds: Rich, Military, Job. Occupation: Shoemaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Sunmeadow, Male Halfling Fighter 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 54 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)17 (+3) 14 (+2)6 (-2)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Halfling, Giant, Auran, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. Lapis lazuli (11 gp). Freshwater pearl (11 gp). Blue quartz (11 gp). 1 Darkwood Buckler. 1 Chain shirt. 1 Full Plate. 1 Full Plate.


Social Check DCs


Osco Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 2'11" and wears a red vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his red boots flare out at the collars. His right hand appears badly burned and disfigured. His hair is silver and curly. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the north. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north his family was never financially stable. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Osco took refuge in the large cave and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others.

Ideals: Pacifist, Extrovert. Bonds: Poor, Nature. Occupation: Servant

Voice: Mumbles to self between sentences

Attributes [hide]

Osco Sunmeadow, Male Halfling Expert 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 14 (+2)16 (+3) 9 (-1)16 (+3)
Skills Arcana +6, Intimidation +6
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Gnoll, Goblin
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vondal Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is black and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He got into the Sculptor business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Some 7 years later his spouse died after the birth of his son. Heartbroken, Vondal never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Retire the richest man in the east; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Optimist, Entrepeneur. Flaws: Mundane. Bonds: Rich, In love, Job. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Vondal Aranore, Male Dwarf Bard 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)10 (+0) 10 (+0)11 (+0)
Skills Medicine +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 9000 cp.


Social Check DCs


Kothûg Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tattered old clothes. His moppish auburn hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also hits on women, regardless of circumstances.

History: He was born a particularly ugly child, much to the horror of his parents. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Has a crush, Nature. Occupation: Architect

Voice: Dark and ominous

Attributes [hide]

Kothûg Branson, Male Half-Orc Wizard 1
Medium (5'9") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)9 (-1) 10 (+0)14 (+2)
Skills Athletics +2, Performance +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Akra Gygazzylyshrift, Female Dragonborn [Permalink]

Personal [hide]

Description: This western woman very much looks the part of a Hunter. Her clothes are grease stained in places. She has styled her silver crest well, parting it to the right. Her fair skin shows little sign of her aristocratic breeding.

Personality: A skeptical and narcissistic woman, Akra's first love is herself. Her second love is also herself. She also has developed a complete distrust of the Dyer profession.

History: Akra was raised in a hard working conservative environment. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She became a Hunter soon after.

Motivation: Sabotage a competitor; and expand her business

Ideals: Impeccable. Bonds: Job, Poor, Immigrant, Attractive. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Akra Gygazzylyshrift, Female Dragonborn Paladin 3
Medium (6'1") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. Black velvet mask with numerous citrines (110 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Cloth of gold vestments (110 gp).


Social Check DCs

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