Pâsh Middleton, Male Half-Orc [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has a small bristly mustache and wavy chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: Overbrimming with self-confidence, Pâsh isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He does not trust anyone and sleeps with one eye open.
History: Gifted from a young age, Pâsh studied abroad. Through the years after Pâsh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Pâsh's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Pâsh and his spouse have recently divorced.
Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep
Ideals: Impeccable, Gifted. Flaws: Insomniac, Antagonistic. Occupation: Mortician
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Druidic, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Lone Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has wavy yellow fur. His fierce yellow eyes like to dwell on things.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Lone was born the youngest of three triplets. Through the years after Lone was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Lone's father didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and obtaining odd cultural tiefling artifacts is his passion
Flaws: Shy, Antagonistic. Bonds: Slave, Family, Adventurer. Occupation: Fletcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 53 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Obsidian (13 gp). Amethyst (90 gp). Golden pearl (90 gp). Banded agate (13 gp). Bloodstone (60 gp).
Thamuz Pain, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. His purple hair is long and unkept. He has gold eyes and a black hat with a blue feather.
Personality: He acts crazy and hedonistic. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a desert tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Regain custody of his daughter.
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Poor, Nature. Occupation: Fisher
Voice: Creaky witch voice
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 17 (+3) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 600 gp. 3 Alchemist’s fire.
Purah Virtue, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears dull green sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case. She is muscular with a powerful set of arms. Her hair is blue and curly. Her eyes are likewise black.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Purah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants revenge against dire rats; and several ex partners dislike her way of doing things and want revenge
Flaws: Antagonistic, Disease. Bonds: Enemies, Nature. Occupation: Map Maker
Voice: Stutters
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Vorka Pickering, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears very tight pants and wife beaters, though occasionally she sports a white coat. She has a very tight haircut. She wears crescent spectacles with a black brim.
Personality: Always inclined to offer people food she seems plenty friendly. She is a font of random trivia from the lore and stories she has discovered
History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Ploughman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Vorka was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: She wants revenge against dire rats; and someone believes her a fraud
Ideals: Athletic, Philantrophist, Logical. Bonds: Poor, Enemies. Occupation: Ploughman
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Evil (CR 8)
Armor Class 11
Hit Points 66 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 110 pp. Deep blue spinel (500 gp). Violet garnet (500 gp). Deep blue spinel (500 gp). 1 Minor magic item.
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