Anverth Folkor, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses in collared shirts and wears a proper scarf over his head. He is an epitome of beauty. He wears his red hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Anverth embodies much of what other species detest in the Gnomes. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Painter mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Gifted. Flaws: Antagonistic, Mundane, Disease. Bonds: Attractive. Occupation: Apothecary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
Dworic Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a brown costume with the symbols of magic on his torso. He has done his best to style his red hair to look like a famous performer. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is fixated on the number 60. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a small toy that he constantly fidgets with.
History: A powerful necromancer made him what he is. His father had invested heavily in several trade routes and wanted him to inherit them. He got away from his former life and has fallen to alcoholism.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Flaws: Ugly, Insane, Addict. Bonds: Mentor, Rich. Occupation: Fisher
Voice: Strong lisp
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 5 (-3) | 4 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 500 gp. Brown-green garnet (100 gp). Deep blue spinel (700 gp). Smoky quartz (70 gp). 1 Minor magic item. 1 Minor magic item.
Bernard Milton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a lot of dark rich colors, with gold accents. His hair is blonde, silky, and of moderate length. He wears a mask on his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Further he is a bit of a stoner and is frequently out of it.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Artistic. Flaws: Mundane, Addict. Bonds: Attractive, Rich. Occupation: Cartwright
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 97 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 7 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1000 gp. Iolite (40 gp). Coral (50 gp). Banded agate (13 gp). Violet garnet (400 gp). Hematite (13 gp). Jasper (40 gp). Alexandrite (400 gp). Smoky quartz (40 gp). Moss agate (13 gp).
Tervaround Garrick, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She tends to wear a blue poncho over her likewise colored trousers and shirt. She is an epitome of beauty. She has a very tight haircut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Tervaround is depressed about a lot of things. She tends to be a nihilist. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Gifted from a young age, Tervaround studied abroad. She was taken as a slave by a traveling circus and forced to perform She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and she is currently in port desperately looking for someone to get her out
Ideals: Gifted. Flaws: Insane, Depressed. Bonds: Attractive, Slave. Occupation: Fortune-teller
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 500 gp. Zircon (20 gp). Chrysoprase (20 gp). 1 Backpack.
Oskar Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and carries halberds. He has a silver handlebar mustache and slicked back silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Sold as a small child to a slaver, Oskar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Mentor. Occupation: Sellsword
Voice: Soft and melodious
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 15 (+2) | 8 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Celestial
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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