Dagger On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears suspenders and brown workpants. Her shirt is black, and she wears a heavy brown leather apron most of the time. Her black fur is still thick. This amber eyed southerner is not easily forgotten.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a ruthless business woman, a trait she acquired from her father.
History: She was born in the south, but her parents moved at a very young age to the west. She helped her father out around the business and became quite the natural. She then took over the family business and is one of the better Fletcher for hire.
Motivation: Meet up once more with her childhood friend; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Job, Adventurer. Occupation: Fletcher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
Possessions: 40000 cp. A silver and pearl hairclip (70 gp). Large well-done wool tapestry (200 gp).
Melissa Appleton, Female Human [Permalink]
Personal [hide]
Description: This woman wears skinny pants and wears a brown and pastel robe with the hood down. She has a penchant for wearing a ring with an oversized jet on her left hand. She wears a top hat to cover her moderate length red hair. Her hazel unseeing eyes seem to look past you.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When she's not drinking or sleeping the drinks off, she's doing painting.
History: The child of eastern immigrants she idolized her father. A few years later when the north was not economically sound they moved to her current location. She left for the east, certain she would find work there.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Joker, Artistic. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Weaver
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 24 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 700 gp. Brass mug with jade inlays (300 gp). A roughly beaten golden orb (100 gp). Old masterpiece painting (2400 gp). A roughly beaten golden orb (100 gp).
Ilanis Zhanini, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears just a violet suit. She wears a broad hat to hide her balding. She wears large thick round spectacles.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Ilanis was born on a far northern island where she grew up under the tutelage of her father, an expert Jeweler. She was always very intelligent and has formed a secret society of specialists.
Motivation: She's in love; and several ex partners dislike her way of doing things and want revenge
Ideals: Optimist. Flaws: Secretive. Bonds: Has a crush, Immigrant, Enemies. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 15)
Armor Class 14
Hit Points 130 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 18 (+4) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 1 |
Possessions: 800 pp. Rose (30 gp). Banded agate (4 gp). Deep green spinel (100 gp). Freshwater pearl (4 gp). Chrysoberyl (100 gp). Aquamarine (300 gp). Red garnet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uadjit Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a black costume with the symbols of her god on her torso. Her rusty crest is thinning but still full. Her fierce gold eyes like to dwell on things.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is compelled to act according to her religious beliefs.
Flaws: Antagonistic, Disease. Bonds: Religious, Rich. Occupation: Tailor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp. Silver chalice with lapis lazuli gems (120 gp). Brass mug with jade inlays (400 gp). 1 Half-Plate.
Hupe Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and has a large red mantle and cape that has been intricately interwoven into his black robe. His skin is also unnaturally pale. He wears a broad hat to hide his balding. He wears large thick round spectacles.
Personality: He is calm most of the time but flees social interaction. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: From birth he was tutored by a cruel and relentless mentor. Hupe liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hupe fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Mentor. Occupation: Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 14 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Dwarven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 220 gp.
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Their contribution stands as a beacon of hope for all adventurers!
