Hugh Langston, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a feathered hat to hide his balding. He has blue eyes and a grey hat with a red feather.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born to a pair of adventurers, Hugh grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he has passion for adventuring and risk
Ideals: Logical. Flaws: Insomniac. Bonds: Rich, Adventurer. Occupation: Junk Dealer
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 120 gp.
Art Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'7" has a big stupid grin on her face most of the time. She very much looks the part of a Mercenary. She has wavy lavender fur. Her fair skin shows little sign of her aristocratic breeding.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She also hits on women, regardless of circumstances.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Like her father and her sister before her, after school she went straight into learning to become a Mercenary. She was granted druidic powers by her dying sister.
Motivation: She has a crush on the local Barrister; and to settle down with her crush
Ideals: Impeccable, Gifted. Bonds: Job, Attractive, Has a crush. Occupation: Mercenary
Voice: Posh accent
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 10
Hit Points 68 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven, Giant, Elven
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
Possessions: 600 gp. Sapphire pendant on gold chain (900 gp). Gold dragon comb with red garnet eye (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Margery Ilphelkiir, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. Her attire stands in sharp contrast to her shield, which is beautifully polished and possesses an ornate carving of a clover on it. She has dyed her greying golden hair a little too much giving a sharp golden color. Her fierce violet eyes like to dwell on things.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is obsessed with finding treasure.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She made a point of taking high paying jobs and getting most of it up front. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To be a Ruler again; and further expansion of business
Flaws: Antagonistic. Bonds: Adventurer, Rich, Nature, Job. Occupation: Sculptor
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 8 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 6 (-2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1500 gp).
Diggory Wharton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a brown costume with the symbols of the four houses of cards on his torso. His black hair is smooth and relatively long. His hazel eyes are slightly larger than normal.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of a Mason, who enjoyed hunting, Diggory was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is a bit of a kleptomaniac; and he is terrified, and will act out of fear
Ideals: Professionalism. Flaws: Fearful. Bonds: Criminal record, Nature, Job. Occupation: Butcher
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Draconic, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Elaim Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Navigator. He wears a deerstalker hat to hide his balding. His green eyes have a joyful gleam in them most of the time.
Personality: Elaim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now owns his own business.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Extrovert, Entrepeneur. Bonds: Job, Rich. Occupation: Navigator
Voice: pre-pubescent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 80 gp.
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