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Advanced [show]


Manfred Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. He has moderate length chestnut hair. His gray eyes are passionate and lively.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the north to a Blacksmith, Manfred learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: He wants revenge against goblins; and someone believes him a fraud

Flaws: Antagonistic. Bonds: Slave, Rich, Job, Attractive, Enemies. Occupation: Blacksmith

Voice: Russian accent

Attributes [hide]

Manfred Holimion, Male Half-Elf Adept 5
Medium (5'11") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Athletics +3, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 200 gp.


Social Check DCs


Morkral Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His brown hair is singed and shortened. His eyes are likewise amber.

Personality: Calm and collected, he is a well trained Doctor. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has achieved small success as a Doctor.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Impulsive. Bonds: Job, Rich, Family. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Morkral Holderhek, Male Dwarf Cleric 1
Medium (4'0") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 9 (-1)8 (-1)
Skills Intimidation +1, Investigation +3
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. Moonstone (30 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Tewksbury, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in collared shirts and wears a proper scarf over his head. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His fierce violet eyes like to dwell on things.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is able to make almost anything out of random pieces of junk.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Manfred took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Greedy. Bonds: Mentor, Nature. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Manfred Tewksbury, Male Human Wizard 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)12 (+1) 7 (-2)13 (+1)
Skills Animal Handling +0, Persuasion +3
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 sp. Red spinel (120 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Mardnab Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear blue pants and tee shirts. She carries with her a set of rapiers, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her hair is golden and very short. Her eyes are hazel and she is always smoking a pipe.

Personality: She snorts whenever she laughs or is feeling confident. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Mardnab studied abroad. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Job, Debt. Occupation: Courier

Voice: Mousy voice

Attributes [hide]

Mardnab Cobblelob, Female Gnome Adept 6
Small (3'3") Gnome, True Neutral (CR 6)
Armor Class 10
Hit Points 42 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 17 (+3)10 (+0) 11 (+0)10 (+0)
Skills Intimidation +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nogu Alby, Female Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is well dressed, constantly wearing a white suit, grey shirt, and white tie. Her white hair is cut short with large spiked bangs in the front. She wears a mask on her face.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Animals are drawn to her, and she is able to talk to them.

History: Gifted from a young age, Nogu studied abroad. She moved from fad to fad and when she turned 15 she discovered singing. She has set out to sabotage the competition.

Motivation: Expand her business; and she is a bit of a kleptomaniac

Ideals: Gifted, Artistic. Bonds: Job, Criminal record. Occupation: Scribe

Voice: Raspy

Attributes [hide]

Nogu Alby, Female Half-Orc Bard 4
Medium (5'4") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)10 (+0) 15 (+2)6 (-2)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 pp.


Social Check DCs

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