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Advanced [show]


Hupe Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is physically well-built. His red hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He loves telling others what to do and how they should feel about things. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He comes from a rich northern family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hupe took refuge in the old dungeon and found the beat up whip and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: Seeks redemption.

Ideals: Opinionated. Flaws: Insane. Bonds: Attractive, Criminal record, Rich, Nature. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Hupe Underfoot, Male Halfling Wizard 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 39 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)15 (+2) 14 (+2)17 (+3)
Skills Medicine +5, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Giant
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Qemuel Mercy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his hammer ready. He has styled his blue hair well, parting it to the left. His white eyes dart from person to person to random spaces in the air.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Qemuel lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family; and an old rival family wants him found

Ideals: Entrepeneur, Fighting. Flaws: Shy. Bonds: Job, Family. Occupation: Bounty Hunter

Voice: Relaxed voice

Attributes [hide]

Qemuel Mercy, Male Tiefling Sorcerer 2
Medium (5'0") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 12 (+1)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 180 gp.


Social Check DCs


Elaim Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a faded coat and loose pants complete with feathered hat. His black hair and beard is wavy and long. His green eyes are passionate and lively.

Personality: Abrasive and pushy, he has a hard time making friends. He is afraid of women and trembles around them

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He seems to be bored by most things; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Shy, Mundane. Occupation: Shepherd

Voice: Timid voice

Attributes [hide]

Elaim Gorunn, Male Dwarf Adept 5
Medium (4'4") Dwarf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)11 (+0) 10 (+0)8 (-1)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 4000 sp.


Social Check DCs


Fallond Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he prefers to wear flannel. His hair is auburn and very short. His eyes are likewise brown. His teeth are white and perfect.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His religion dominates his actions; and to reunite with his old friends

Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer, Religious. Occupation: Dyer

Voice: Speaks through clenched teeth

Attributes [hide]

Fallond Ironfist, Male Dwarf Warlock 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)13 (+1) 10 (+0)5 (-3)
Skills Acrobatics +3, Deception -1
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 60 gp. 1 Banded mail.


Social Check DCs


Kasdeya Open, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses in collared shirts and wears a proper scarf over her head. Her white hair is matted, messy, and big. Her eyes are white and catlike.

Personality: She is fixated on the number 93. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Born in the west her family was never financially stable. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.

Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark

Flaws: Ugly, Insane. Bonds: Immigrant, Adventurer, Poor. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Kasdeya Open, Female Tiefling Rogue 8
Medium (5'6") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 28 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 8 (-1)8 (-1)
Skills Arcana +4, Athletics +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4

Possessions: 600 gp. Chalcedony (50 gp).


Social Check DCs

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