Creega Tyndall, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who wears a white vest and prefers yellow and white shirts. Her boots appear to have been at one point steel toed but are quite worn down, she is not a threatening figure. She has a long brown ponytail with little hanging trinkets. Her thin eyebrows rest above her beady blue eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. There was a wharf not far from home where she often wandered off to fish. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Military, Nature. Occupation: Jeweler
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Halfling, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1300 sp.
Tree Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He wears many layers of old clothing at all times. His black fur is heavily combed to the right. He wears an eyepatch.
Personality: Tree is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a very good compulsive liar and kleptomaniac.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tree took refuge in the large cave and found the beat up trident and armor he uses now. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Poor, Criminal record, Nature. Occupation: Cook
Voice: Pirate accent
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 46 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 4000 sp. Red spinel (80 gp). Black pearl (400 gp). Jet (80 gp).
Luthra Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears silk and lounges about seductively. She is an epitome of beauty. Her white hair is cut short with large spiked bangs in the front. Her eyes are hazel.
Personality: She hates drow. She views them as having robbed her home of its proper glory. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Luthra was born in the north. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants to get laid; and she would like to get married and retire
Ideals: Persistence. Bonds: Attractive, Enemies, Has a crush, Adventurer. Occupation: Bounty Hunter
Voice: Breathy voice
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 50 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 7 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Just what you see.
Ozyman Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This man tends to wear a large red jacket. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His hair is long and auburn with streaks of golden, and is pulled back with small red clips. His beard is golden, braided, and well cared for. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not trust anyone and sleeps with one eye open.
History: His mother raised him in a mountain cabin. He moved out south to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Flaws: Addict, Insomniac. Bonds: Rich, Attractive, Nature, Criminal record. Occupation: Mercenary
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 6000 cp.
Curran Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a tan scarf. He is portly but not overly obese. His chestnut hair is thinning but still full. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has always had a great fascination with Tiefling culture. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Curran was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants to raise his children well; and he's in love
Flaws: Racist, Fearful. Bonds: Family, Criminal record, Has a crush. Occupation: Fletcher
Voice: Dutch accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 13)
Armor Class 16
Hit Points 124 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 21 (+5) | 17 (+3) | 17 (+3) | 5 (-3) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Goblin, Orc
Attacks Melee +5 / 4d4+1, Ranged +9 / 4d4+5, Grapple +5
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
