Aline Halsey, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears baggy brown pantaloons and a tan scarf. She has a very tight haircut. She wears a mask on her face.
Personality: Stoic and calm, she prefers to meditate than take action. She is a great chef.
History: Aline was raised in a hard working conservative environment. Her parents enrolled her in a Warlock school at a young age so that she could practice her druidic talents. She inherited the family business which she has now maintained for 2 years.
Motivation: She is unsatisfied with her job; and expand her business
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Barrister
Voice: Boston accent
Attributes [hide]
Medium (4'7") Human, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 40 pp.
Elaim Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts. He is portly but not overly obese. He has a red handlebar mustache and slicked back red hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Always inclined to offer people food he seems plenty friendly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Elaim and his spouse have recently divorced.
Motivation: Revenge; and someone believes him a fraud
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Religious, Enemies. Occupation: Dyer
Voice: Hissing voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 2000 cp.
Purban Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. His long white hair reaches down to his waist. His blue eyes peer out from beneath his top white hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can't help but pocket interesting objects he comes across
History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Purban began to lead the lost caravan. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Joker, Entrepeneur. Bonds: Attractive, Criminal record, Enemies. Occupation: Priest
Voice: Farmer accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 16)
Armor Class 11
Hit Points 90 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Sylvan, Druidic
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
Possessions: 5000 gp. Coral (120 gp). Rose (60 gp). Rich purple corundum (900 gp). Golden yellow topaz (1500 gp). Moonstone (60 gp). Freshwater pearl (8 gp). Jet (120 gp). Alexandrite (1500 gp). Violet garnet (1500 gp). Black pearl (1500 gp). Golden yellow topaz (1500 gp). Chalcedony (60 gp). Bloodstone (60 gp).
Trey Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is portly but not overly obese. His silver hair and beard is wavy and long. His gray eyes peer out from beneath his top brown hat.
Personality: He is irascible and easily irritated. He works hard and plays hard.
History: He was born a particularly ugly child, much to the horror of his parents. In his 12th year, his parents were killed by a dire rats raid, leaving Trey alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Trey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Flaws: Antagonistic, Hedonist, Ugly. Bonds: Enemies. Occupation: Sailor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 8)
Armor Class 11
Hit Points 47 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp. Silver-plated steel longsword with jet jewel in hilt (700 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp).
Adrik Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears his blonde hair up. His ears are large.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of goblins once and for all.
History: Adrik was born in the west. At a young age he loved to build and create. His father took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many goblins want him driven away
Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Enemies, Nature. Occupation: Animal Trainer
Voice: Spits and sputters
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1500 sp. Pink pearl (160 gp). 1 Half-Plate.
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