Robert Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. His hair, while still mostly white, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Further expansion of business; and expand his business
Flaws: Ugly. Bonds: Job, Immigrant, Rich, Slave. Occupation: Navigator
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 9)
Armor Class 12
Hit Points 28 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 190 pp. Rose (80 gp). Pink pearl (70 gp). Rhodochrosite (15 gp). Coral (70 gp). Lapis lazuli (15 gp). Canary diamond (3000 gp). Black pearl (300 gp).
Traki Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a violet coat over a brown low-cut shirt, and a small hat upon his head, and sports empty pouches on his belt. He keeps his red hair in a flapper bob. His eyes are green and he is always smoking a pipe.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Traki grew up listening to his father's many stories. A few years later when the east was not economically sound they moved to his current location. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is unsatisfied with his job; and he's looking for his big break
Flaws: Secretive. Bonds: Immigrant, Adventurer, Criminal record, Job. Occupation: Locksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Breastplate.
Ahrim Faith, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears just a green suit. His purple hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.
Personality: Always inclined to offer people food he seems plenty friendly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ahrim was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He ran away from his former home and has been making his living as a Bather for the past few years.
Motivation: Balancing his hectic life and new Bather responsibilities is difficult.
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Job, Religious. Occupation: Bather
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 66 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 6 (-2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Undercommon, Infernal
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 4000 gp. Fire opal pendant on a fine gold chain (2400 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Gold dragon comb with red garnet eye (800 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Golden circlet with four aquamarines (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Makaria Soft, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She carries a battered bastard sword and tarnished flail as well. She wears her white hair up. She has black eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She also is a firm believer in the womanly ideal.
History: She is the product a well kept family trust fund and as such has never really known need. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Makaria fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is greedy; and to prove her worth to the world
Ideals: Fighting, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Map Maker
Voice: Voice breaks
Attributes [hide]
Medium (4'11") Tiefling, Lawful Good (CR 10)
Armor Class 12
Hit Points 77 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Dwarven, Celestial
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +4
Possessions: 240 pp.
Drogo Shirley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who has a large brown mantle and cape that has been intricately interwoven into his black robe. He wears a top hat to hide his balding. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a mountains tribe. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He got away from his former life and has fallen to alcoholism.
Motivation: Wishes to resurrect an old love.
Ideals: Justice, Logical, Gifted. Flaws: Addict. Bonds: Nature. Occupation: Soapmaker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 400 gp. 1 Minor magic item.
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