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NPC Generator

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Advanced [show]


Gale In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A 6'5" northern woman, she is constantly adorned with expensive silk clothing, often dyed in bright pastel and tan, and wears rings and necklaces with large, colorful gems. Her gray fur is braided into rings. Her eyes are likewise copper.

Personality: She likes to make people angry or surprised. Animals are drawn to her, and she is able to talk to them.

History: Born to a pair of adventurers, Gale grew up listening to her father's many stories. Through the years after Gale was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Gale's father didn't care for her much, and the feeling was mutual. She tends to her Dilettante job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern; and to prove her worth to the world

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Rich, Adventurer, Job. Occupation: Dilettante

Voice: growls and snarls, animalistic

Attributes [hide]

Gale In the Wind, Female Tabaxi Fighter 2
Medium (6'5") Tabaxi, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)9 (-1) 12 (+1)18 (+4)
Skills Arcana +1, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4

Possessions: 160 gp.


Social Check DCs


Bertram Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown costume with the symbols of death on his torso. He keeps his golden hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a font of random trivia from the lore and stories he has discovered

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many drow want him driven away

Ideals: Logical. Flaws: Emotional. Bonds: Military, Adventurer, Enemies. Occupation: Butcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bertram Sherwood, Male Human Cleric 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)10 (+0) 9 (-1)12 (+1)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Lorilla Daergel, Female Gnome [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears clothing that is held on in multiple layers but all of it is in poor condition, and is pretty ugly. She wears her auburn hair down. Her eyes are brown and she is always smoking a pipe.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is lazy, self-centered, vain, and jealous.

History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Lorilla took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is compelled to act according to her religious beliefs; and she has comitted a past crime that haunts her to this day

Flaws: Ugly, Sensitive, Selfish. Bonds: Poor, Nature. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Lorilla Daergel, Female Gnome Rogue 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)13 (+1) 17 (+3)13 (+1)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 400 sp. 1 Banded mail.


Social Check DCs


Dabbledob Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dull blue sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He wears a wide-brimmed hat to hide his balding. His half smiles and blue eyes are beguiling and draw you in.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born on a small isolated farm. His mother took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against brigands

Ideals: Joker. Bonds: Poor, Attractive, Enemies, Nature. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Dabbledob Daergel, Male Gnome Rogue 9
Small (3'7") Gnome, Lawful Evil (CR 9)
Armor Class 11
Hit Points 60 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)18 (+4) 10 (+0)15 (+2)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Dwarven, Orc, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +5

Possessions: 600 gp. Moonstone (30 gp). Violet garnet (600 gp). Citrine (30 gp). Sard (30 gp). Blue quartz (7 gp). Freshwater pearl (7 gp). Coral (70 gp).


Social Check DCs


Seere Fate, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her white hair is thinning but still full. Her eyes are a pleasant gold.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born in the south, but her parents moved at a very young age to the west. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Map Maker kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Immigrant, Criminal record. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Seere Fate, Female Tiefling Commoner 2
Medium (5'5") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)10 (+0) 13 (+1)14 (+2)
Skills Acrobatics +3, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 600 sp. Tiger eye turquoise (8 gp). Red spinel (110 gp). Amethyst (110 gp). 1 Banded mail.


Social Check DCs

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