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Advanced [show]


Anselm Blankley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His long black hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: Overbrimming with self-confidence, Anselm isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While studying, he fell in love. They married and had a son. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Opinionated. Flaws: Ugly. Bonds: Poor, In love. Occupation: Banker

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Blankley, Male Human Ranger 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 10 (+0)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 160 gp. Silver comb with moonstones (100 gp). 1 Darkwood Shield.


Social Check DCs


Ozyman Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a red and tan robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish blonde hair is in a traditional bowl cut. He has gleaming, smiling amber eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born several months after his mother was called into army service. He has had some formal music training, and achieved minor success. He has never given up on his music dream.

Motivation: He wants nothing more than to rejoin the army; and regain custody of his son

Ideals: Artistic. Flaws: Emotional. Bonds: Attractive, Military. Occupation: Sailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ozyman Nimblefingers, Male Halfling Wizard 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)12 (+1) 14 (+2)8 (-1)
Skills Deception +2, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Tricking In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dark leathers with embroidery. His fur is greying and his face has many wrinkles. His fierce green eyes like to dwell on things.

Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Tricking studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Sage like his father before him.

Motivation: To prove his worth to the world; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Gifted. Flaws: Disease, Impulsive. Bonds: Job. Occupation: Sage

Voice: Sore throat, cough

Attributes [hide]

Tricking In the Storm, Male Tabaxi Commoner 8
Medium (6'6") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 46 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)11 (+0) 8 (-1)12 (+1)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 90000 cp.


Social Check DCs


Phelaia Muse, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she typically wears black cloth garments or leather armor. Her top hat is riddled with cuts and holes. Her ears are large.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Phelaia has worked very hard to control her curse. She moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants her found.

Flaws: Ugly, Secretive, Disease. Bonds: Family, Immigrant. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Phelaia Muse, Female Tiefling Wizard 6
Medium (6'5") Tiefling, Neutral Good (CR 6)
Armor Class 7
Hit Points 5 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 6 (-2)12 (+1) 7 (-2)17 (+3)
Skills Persuasion +6, Sleight of Hand +0
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 500 gp. Carnelian (20 gp). 1 Minor magic item.


Social Check DCs


Joan Clare, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears a brown armored body suit, with a simple tan line shooting up and back down. She is an epitome of beauty. Her hair is cut close to her head. Her fierce green eyes like to dwell on things.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor.

Bonds: Attractive, Job, Adventurer, Mentor. Occupation: Bowyer

Voice: Squeaky

Attributes [hide]

Joan Clare, Female Human Monk 11
Medium (5'5") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 64 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Performance +7, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0

Possessions: 2100 gp.


Social Check DCs

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