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NPC Generator

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Advanced [show]


Margery Barlow, Female Human [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a fine chain shirt which she covers with brown colored cloaks and clothing. She keeps her long black hair kept up in a rat tail. Her fierce gray eyes like to dwell on things.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: The child of eastern immigrants she idolized her mother. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She's since become an addict/alcoholic.

Motivation: She's attracted to the PC; and to settle down with her crush

Flaws: Shy, Antagonistic, Addict. Bonds: Immigrant, Has a crush. Occupation: Dilettante

Voice: Gruff and masculine

Attributes [hide]

Margery Barlow, Female Human Fighter 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 12 (+1)16 (+3)
Skills History +4, Medicine +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gilbert Stanton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. He wears a broad hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He pushes his goals aggressively. He is also a coward if confronted.

History: He got into the Stableman business at a young age. A gifted student he started as a Banker, but he got bored and became a Stableman. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and expand his business

Flaws: Fearful. Bonds: Poor, Attractive, Job. Occupation: Stableman

Voice: Creaky witch voice

Attributes [hide]

Gilbert Stanton, Male Human Wizard 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)9 (-1) 14 (+2)11 (+0)
Skills Athletics +1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. Peridot (30 gp).


Social Check DCs


Breena Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her white hair is still thick. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. A true patriot, Breena would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Breena lived on a farm with her mother, near the main road leading to a nearby town. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.

Motivation: She doesn't get along with people that don't share her tastes; and her relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Military, Family. Occupation: Fortune-teller

Voice: Hissing voice

Attributes [hide]

Breena Musgraben, Female Gnome Expert 14
Small (3'6") Gnome, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 52 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)17 (+3) 14 (+2)7 (-2)
Skills Acrobatics +7, Religion +8
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Orc, Elven
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +8

Possessions: 4000 gp. Golden circlet with four aquamarines (3000 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Fire opal pendant on a fine gold chain (900 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (300 gp). 1 Minor magic item.


Social Check DCs


Thorpe Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He is happy with his job as a Priest. He turns his eye from what people do, preferring to live and let live. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family When Thorpe reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Ideals: Justice. Bonds: Poor, Job, Criminal record, Military. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Thorpe Fastfoot, Male Halfling Aristocrat 11
Small (3'4") Halfling, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 69 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 14 (+2)11 (+0)
Skills Arcana +6, Investigation +6
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Auran
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 3100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Caeldrim Goltorah, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and wears just a tan suit. He keeps his long red hair kept up in a rat tail. He has violet eyes and a tan hat with a white feather.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is frequently practicing swordplay.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Caeldrim reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted. Flaws: Mundane. Bonds: Military, Criminal record. Occupation: Actor

Voice: American accent

Attributes [hide]

Caeldrim Goltorah, Male Elf Wizard 3
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 17 (+3)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Average lock. 1 Masterwork Thieves’ tools.


Social Check DCs

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