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Jarsali Othronus, Female Elf [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She has a large blue mantle and cape that has been intricately interwoven into her brown robe. She has auburn hair. Her thin eyebrows rest above her beady green eyes.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born to a Bellfounder, her father struggled to pay the bills. She moved from fad to fad and when she turned 15 she discovered dancing. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC.

Ideals: Joker, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Actor

Voice: Hissing voice

Attributes [hide]

Jarsali Othronus, Female Elf Druid 10
Medium (4'11") Elf, Neutral Good (CR 10)
Armor Class 13
Hit Points 25 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 5 (-3)10 (+0) 18 (+4)16 (+3)
Skills Arcana +4, Religion +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16644332000

Possessions: 220 pp. Fire opal pendant on a fine gold chain (1100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cask Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her fur is red, silky, and of moderate length. Her eyes are likewise hazel. Her teeth are white and perfect.

Personality: Cask is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born at the edge of vast mountains. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now mingles about in high society.

Motivation: She is terrified, and will act out of fear; and she feels threatened by others

Ideals: Extrovert. Flaws: Fearful. Bonds: Attractive, Nature. Occupation: Bowyer

Voice: Spits and sputters

Attributes [hide]

Cask Shore, Female Tabaxi Barbarian 1
Medium (5'6") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 15 (+2)15 (+2)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 10 pp. White pearl (80 gp).


Social Check DCs


Juliana Washington, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing colorful clothing, dressed as a Mayor. Her long silver hair reaches down to her waist. She wears an eyepatch.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Gifted from a young age, Juliana studied abroad. Through the years after Juliana was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Juliana's father didn't care for her much, and the feeling was mutual. She was granted arcane powers by her dying sister.

Motivation: She is not mentally stable, and does not behave rationally; and she is terrified, and will act out of fear

Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic, Insane. Occupation: Mayor

Voice: Smooth and feminine

Attributes [hide]

Juliana Washington, Female Human Fighter 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)8 (-1) 10 (+0)15 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 2000 cp. Malachite (5 gp).


Social Check DCs


Georgina Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears silk and lounges about seductively. Her silver hair is still thick. Her skin is flawless and her brown eyes scan people very quickly.

Personality: She is witty, but her monotone delivery comes off as unnerving She is obsessed with finding treasure.

History: The child of western immigrants she idolized her father. A freak accident while working with her Gardener father left her crippled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and to reunite with her old friends

Ideals: Joker. Flaws: Disease. Bonds: Attractive, Adventurer, Immigrant. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Georgina Wiseacre, Female Halfling Druid 2
Small (2'9") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)9 (-1) 12 (+1)14 (+2)
Skills Medicine +3, Nature +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 190 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a violet poncho over his likewise colored trousers and shirt. His silver hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes dart from person to person to random spaces in the air.

Personality: Odo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments

History: A powerful wizard made him what he is. His arcane abilities were realized during a raid on his village. He struck the Architect job and began his own company from there.

Motivation: He loathes his own lifestyle; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Extrovert, Gifted. Flaws: Depressed. Bonds: Mentor, Job. Occupation: Architect

Voice: Soft and mumbly

Attributes [hide]

Odo Horineth, Male Half-Elf Paladin 3
Medium (5'8") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)8 (-1) 18 (+4)10 (+0)
Skills Insight +6
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp.


Social Check DCs

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