Arnold Woods, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His golden hair is cut jaggedly and amateurishly. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and wants to have a good time and be beloved
Ideals: Joker. Flaws: Addict, Forgetful, Antagonistic. Bonds: Rich. Occupation: Dilettante
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 50 gp. 1 Masterwork Common Melee.
Veloptima Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. She has shaved her head bald. She has a dull look in her hazel eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was raised in a white middle class family as the only child. A freak accident while working with her Adventurer father left her crippled. She now mingles about in high society.
Motivation: She seems to be bored by most things; and money/treasure
Ideals: Disciplined. Flaws: Antagonistic, Mundane, Disease. Bonds: Rich. Occupation: Beggar
Voice: Nasally tone
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 32000 sp. Fire opal (500 gp). Golden yellow topaz (600 gp).
Kelter High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He feeds upon the attention of others.
History: Kelter was born with his mother's beautiful face. His mother was a mechanic, and taught him how to fix just about anything. He was granted martial powers by his dying brother.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Disciplined, Persistence, Gifted. Bonds: Attractive, Adventurer. Occupation: Healer
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 15 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp.
Anthony Tinley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears skinny pants and wears a brown and blue robe with the hood down, he is not a threatening figure. His hair is cut close to his head. His eyes, though not visible through his cowl, are green.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with unlife at a very young age, Anthony has worked very hard to control his curse. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Expand his business; and to find somewhere to settle down
Ideals: Persistence. Flaws: Disease, Mundane. Bonds: Guardian, Job. Occupation: Fortune-teller
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 7)
Armor Class 11
Hit Points 38 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 6 (-2) | 6 (-2) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 pp. Blue quartz (13 gp). Coral (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelaide Riley, Female Human [Permalink]
Personal [hide]
Description: This woman wears loose pants and a collared shirt complete with sweater beneath her coat. She is muscular with a powerful set of arms. She keeps her black hair in a pixie cut. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She speaks before she thinks and is too direct. She pushes her goals aggressively. She is also a coward if confronted.
History: Adelaide was born in the east. At a young age she loved to build and create. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She moves from town to town, unable to find a place to settle.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Persistence. Flaws: Impulsive, Fearful. Bonds: Attractive, Immigrant. Occupation: Assassin
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!