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NPC Generator

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Advanced [show]


Sumnes Xistsrith, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and sports empty pouches on her belt. She has dyed her greying white hair a little too much giving a sharp white color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She always tries to repair and not replace. It was this mentality that drove her into the Scribe business.

History: She was raised by priests from a young age. Her mother was a mechanic, and taught her how to fix just about anything. She now mingles about in high society.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Persistence. Flaws: Shy. Bonds: Rich, Religious, Mentor. Occupation: Scribe

Voice: Switch between two voices

Attributes [hide]

Sumnes Xistsrith, Female Half-Elf Warrior 5
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)14 (+2) 11 (+0)9 (-1)
Skills History +5, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Orc, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 800 gp.


Social Check DCs


Broce Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is generally shirtless and showing off his tattooed chest. His black hair and beard is wavy and long. He has green eyes.

Personality: Broce is depressed about a lot of things. He tends to be a nihilist. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Broce grew up listening to his father's many stories. He found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the south, certain he would find work there.

Motivation: He feels kind of lost in life; and human compassion

Ideals: Athletic. Flaws: Depressed, Shy, Racist. Bonds: Adventurer, Immigrant. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Broce Murnig, Male Gnome Sorcerer 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)14 (+2) 15 (+2)12 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 10 pp.


Social Check DCs


Kiirith Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing the road beaten gear of a warrior. He wears a colorful flower in his bronze crest. He is baby faced.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also has developed a complete distrust of the Locksmith profession.

History: He served in the navy to pay for his family's outstanding loans. His arcane abilities were realized during a raid on his village. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: A strong sense of loyalty to Half-Orc people; and he is unsatisfied with his job

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Attractive, Job, Military. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Kiirith Baharoosh, Male Dragonborn Adept 17
Medium (6'3") Dragonborn, Neutral Evil (CR 17)
Armor Class 11
Hit Points 108 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)15 (+2) 12 (+1)12 (+1)
Skills Deception +7, Medicine +7
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). A roughly beaten golden orb (50 gp). A necklace of small pink pearls (5000 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). A silver and pearl hairclip (60 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Gold dragon comb with red garnet eye (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A small bag of saffron. (60 gp). A small bag of saffron. (60 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Margery Hadleigh, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is well dressed, but even with her fine clothing she looks run-down. Her chestnut hair is thinning but still full. Her brown eyes dart from person to person to random spaces in the air.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. A true patriot, Margery would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Margery took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has drifted from career to career and currently works as a Doctor.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor

Ideals: Gifted. Flaws: Disease. Bonds: Military, Job, Criminal record. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Margery Hadleigh, Female Human Paladin 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Osco Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. He keeps his brown hair in a flapper bob. His green eyes peer out from beneath his deerstalker red hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for him, and Osco does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Osco was born with his mother's beautiful face. He found a children's book about a Halfling Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Depressed. Bonds: Attractive, Immigrant, Adventurer, Military. Occupation: Fletcher

Voice: Speaks with a cold

Attributes [hide]

Osco Underfoot, Male Halfling Expert 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 47 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 18 (+4)16 (+3) 8 (-1)11 (+0)
Skills History +6, Performance +3
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Aquan, Terran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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