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NPC Generator

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Advanced [show]


Halimath Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears a custom-built plate barding that's adorned with violet lining and desert motifs. His blonde hair, when down, is lengthy. This amber eyed westerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Days after completing his studies, news broke out that his hometown was attacked by drow. Halimath was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Revenge; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Religious, Enemies. Occupation: Bookbinder

Voice: Pirate accent

Attributes [hide]

Halimath Siannodel, Male Half-Elf Monk 10
Medium (5'1") Half-Elf, True Neutral (CR 10)
Armor Class 10
Hit Points 66 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Nature +5, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Orc
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0

Possessions: 270 pp. Hematite (10 gp). Peridot (50 gp). Sard (50 gp). White opal (400 gp).


Social Check DCs


Zykroff Delmirev, Female Dragonborn [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a black suit, blue shirt, and grey tie. She is portly but not overly obese. She has done her best to style her gold crest to look like a famous performer. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: A powerful wizard made her what she is. Through the years after Zykroff was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Zykroff's mother didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.

Motivation: A rival would like her out of the picture.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Ruler

Voice: Nasally tone

Attributes [hide]

Zykroff Delmirev, Female Dragonborn Ranger 2
Medium (6'8") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 13 (+1)9 (-1) 14 (+2)16 (+3)
Skills Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp.


Social Check DCs


Armara Blur, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who tends to wear a large green jacket. Her hair is greying and her face has many wrinkles. Her face is scarred and worn.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born in the south. Armara was born on a far southern island where she grew up under the tutelage of her father, an expert Dyer. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She would like to get married and retire; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Immigrant, Has a crush, Criminal record. Occupation: Dyer

Voice: Sensual and smooth

Attributes [hide]

Armara Blur, Female Tiefling Aristocrat 4
Medium (5'6") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)9 (-1) 14 (+2)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. Golden yellow topaz (600 gp). Golden yellow topaz (600 gp). Deep green spinel (130 gp).


Social Check DCs


Gerald Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively light skin and is very physically imposing due to his abundance of muscles. His tied-back hair is black. He has a dull look in his brown eyes.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gerald was born with his mother's beautiful face. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Criminal record. Occupation: Architect

Voice: Australian accent

Attributes [hide]

Gerald Ainsworth, Male Human Sorcerer 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 9 (-1)14 (+2)
Skills Athletics +2, Nature +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp. Eye agate (14 gp). Malachite (14 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Greethen Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized jet on his right hand. His crest, while still mostly gold, has prominent grey streaks. His eyes are likewise gold.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is harsh and unforgiving.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Roofer arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Tanner, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He inherited the family business which he has now maintained for 13 years.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Family, Job. Occupation: Roofer

Voice: Speaks through clenched teeth

Attributes [hide]

Greethen Bhenkumbyrznaax, Male Dragonborn Adept 19
Medium (6'5") Dragonborn, Chaotic Evil (CR 19)
Armor Class 13
Hit Points 131 (19d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 16 (+3)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +9, Athletics +10
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +10 / 5d8+4, Ranged +9 / 5d8+3, Grapple +10
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333

Possessions: 6000 gp. Blue quartz (8 gp). Jade (90 gp). Moonstone (60 gp). Tourmaline (90 gp). Deep blue spinel (900 gp). Black opal (1200 gp). Chalcedony (60 gp). Tiger eye turquoise (8 gp). Moonstone (60 gp). Citrine (60 gp). Obsidian (8 gp). Brown-green garnet (90 gp). Red-brown spinel (90 gp). Black opal (1200 gp). Jet (90 gp). Moss agate (8 gp). Alexandrite (900 gp). Moonstone (60 gp). Deep green spinel (90 gp). Tiger eye turquoise (8 gp). Jasper (60 gp). Sard (60 gp). Rock crystal (60 gp). Banded agate (8 gp). Moss agate (8 gp). White pearl (90 gp). 1 Medium magic item.


Social Check DCs

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