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NPC Generator

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Advanced [show]


Naal Berevan, Male Elf [Permalink]

Personal [hide]

Description: This western man wears a tan coat over a green low-cut shirt, and a small hat upon his head. His clothes are grease stained in places. He wears a small hat to hide his balding. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: Born in the west his family was never financially stable. Through the years after Naal was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Naal's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he's repulsed by the pc

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Sculptor

Voice: Low range voice

Attributes [hide]

Naal Berevan, Male Elf Warlock 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 12000 cp.


Social Check DCs


Cask Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. He keeps his long orange fur kept up in a rat tail. His eyes are a pleasant amber.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: From birth he was tutored by a cruel and relentless mentor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He left for the north, certain he would find work there.

Motivation: A rival would like him out of the picture.

Ideals: Opinionated. Bonds: Attractive, Immigrant, Criminal record, Mentor. Occupation: Cook

Voice: pre-pubescent

Attributes [hide]

Cask Treat, Male Tabaxi Adept 19
Medium (6'0") Tabaxi, True Neutral (CR 19)
Armor Class 13
Hit Points 84 (19d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 14 (+2)21 (+5)
Skills Deception +11, Perception +8
Senses Passive Perception 18
Languages Common, Gnome
Attacks Melee +7 / 5d8+1, Ranged +9 / 5d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1633333

Possessions: 5000 gp. Tiger eye turquoise (6 gp). Fiery yellow corundum (1200 gp). Obsidian (6 gp). Rose (70 gp). Aquamarine (1500 gp). Blue star sapphire (1200 gp). Carnelian (70 gp). Moss agate (6 gp). Carnelian (70 gp). Deep blue spinel (1500 gp). Aquamarine (1500 gp). Sardonyx (70 gp). Obsidian (6 gp). Moss agate (6 gp). Violet garnet (1500 gp). Rhodochrosite (6 gp). Tiger eye turquoise (6 gp). Fiery yellow corundum (1200 gp). White opal (1200 gp). Tourmaline (130 gp). Tourmaline (130 gp). Red-brown spinel (130 gp). Coral (130 gp). Onyx (70 gp). Tiger eye turquoise (6 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Frederick Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear violet tank tops with blue pants. His hair is always cut to a buzz. His amber eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Artistic. Bonds: Attractive, Job. Occupation: Spice Merchant

Voice: Soft and mumbly

Attributes [hide]

Frederick Quinten, Male Half-Elf Rogue 10
Medium (5'9") Half-Elf, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 34 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 8 (-1)17 (+3) 14 (+2)12 (+1)
Skills Nature +7, Stealth +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnome, Gnoll
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0

Possessions: 900 gp. Freshwater pearl (6 gp). Rich purple corundum (600 gp). Rock crystal (60 gp). Jasper (60 gp).


Social Check DCs


Hamil Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats, and he perpetually has his scythe ready. His black hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Confrontational and typically high on some drug or another. Further he is a bit of a stoner and is frequently out of it.

History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Fighting, Gifted. Flaws: Ugly, Addict. Bonds: Adventurer, Military. Occupation: Barrister

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Hamil Warmwater, Male Halfling Monk 3
Small (3'3") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 15 (+2)16 (+3) 10 (+0)11 (+0)
Skills History +5, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Auran, Goblin
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Skûn Spaulding, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. He wears a colorful flower in his chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is afraid of women and trembles around them

History: Born to a Scribe, his mother struggled to pay the bills. His family was turned out during the war. He and his family wandered east to less war torn lands. He used his abilities to trick people and travel the world for free.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Flaws: Shy, PTSD. Bonds: Attractive, Criminal record, Poor, Family. Occupation: Sage

Voice: Aggressive tone

Attributes [hide]

Skûn Spaulding, Male Half-Orc Rogue 7
Medium (5'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 7
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 14 (+2)10 (+0) 13 (+1)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +0 / 2d8-3, Grapple +3

Possessions: 90000 cp. Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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