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NPC Generator

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Advanced [show]


Jarana Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears just a grey suit. Her moppish brown hair is in a traditional bowl cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Her tongue was cut out and she uses sign language. She takes great joy in being the best Detective in town.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her childhood dream was to be a Navigator, but she was a colossal failure. She ran away from her former home and has been making her living as a Detective for the past few years.

Motivation: Expand her business; and she is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Disease, Antagonistic. Bonds: Job. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Jarana Bloodkith, Female Dwarf Druid 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)9 (-1) 13 (+1)7 (-2)
Skills Investigation +1, Performance +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 50 gp.


Social Check DCs


Arara Dulmage, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'1" and is a bit bulky. She is very muscular particularly in the legs. She wears a fancy violet dress. Her hair is long and silver with streaks of red, and is pulled back with small violet clips. She is baby faced.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born to a Animal Trainer, her mother struggled to pay the bills. She dropped out of school before completing her studies. After a long history of fighting, Arara and her spouse have recently divorced.

Motivation: Regain custody of her daughter; and to share knowledge with the world

Ideals: Joker, Logical. Flaws: Antagonistic. Bonds: Attractive, Mentor, Poor. Occupation: Cartwright

Voice: Thin and wheezing

Attributes [hide]

Arara Dulmage, Female Half-Elf Druid 14
Medium (5'1") Half-Elf, Neutral Good (CR 14)
Armor Class 9
Hit Points 91 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)10 (+0) 15 (+2)14 (+2)
Skills Intimidation +7, Survival +7
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655443

Possessions: 2000 gp. 1 Medium magic item.


Social Check DCs


Andry Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: This slender woman stands about 3'2". She wears tattered old clothes. Her silver hair is matted, messy, and big. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to a criminal king-pin and mafia family Like her mother and her sister before her, after school she went straight into learning to become a Knight. She has set out to sabotage the competition.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Addict, Insane. Bonds: Job, Criminal record. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Andry Littlefoot, Female Halfling Expert 5
Small (3'2") Halfling, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 12 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)14 (+2) 13 (+1)13 (+1)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling, Auran, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Meriele Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears a colorful flower in her silver hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She always tries to repair and not replace. It was this mentality that drove her into the Glassblower business.

History: Meriele hails from a village terrorized by orcs. Her father was a mechanic, and taught her how to fix just about anything. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and she wants revenge against orcs

Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, Enemies. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Meriele Dalanthan, Female Elf Adept 1
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Medicine +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 400 sp. 1 Breastplate.


Social Check DCs


Don Shelby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear grey clothing when he does not wear armor. His black hair has been sun bleached extensively. His green eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Don was born the youngest of three triplets. A few years later when the south was not economically sound they moved to his current location. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Ugly, Secretive, Hedonist. Bonds: Family, Immigrant, Rich. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Don Shelby, Male Human Warrior 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 20 pp.


Social Check DCs

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