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Advanced [show]


Nelkin High-hill, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears very tight pants and wife beaters, though occasionally he sports a red coat. His auburn hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is harsh and unforgiving.

History: He was born in the north. His childhood dream was to be a Slave Trader, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Mason

Voice: Ums and uhs a lot

Attributes [hide]

Nelkin High-hill, Male Halfling Expert 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 42 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 15 (+2)8 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp. Black pearl (200 gp). Bloodstone (80 gp). Moss agate (12 gp).


Social Check DCs


Shump Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered tan stockings. His skin is fair and his fingers are delicate and long. His long silver hair reaches down to his waist. His blue unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. As long as the job gets done he does not care how it got done.

History: When he was but 8 years old his parents immigrated from the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shump grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shump. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Ideals: Disciplined, Professionalism. Flaws: Disease. Bonds: Immigrant, Criminal record. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Shump Anderton, Male Half-Orc Expert 17
Medium (6'0") Half-Orc, Neutral Evil (CR 17)
Armor Class 10
Hit Points 91 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)9 (-1) 15 (+2)12 (+1)
Skills Arcana +5, Athletics +8
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +8

Possessions: 3000 gp. Star rose quartz (80 gp). Blue sapphire (700 gp). Golden yellow topaz (200 gp). Blue sapphire (700 gp). Iolite (80 gp). Alexandrite (200 gp). Brown-green garnet (40 gp). Banded agate (7 gp).


Social Check DCs


Odo Blackwood, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear brown tank tops with violet pants. His hair is long and golden with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He is baby faced.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He now owns his own business.

Motivation: To be a Ploughman again.

Ideals: Justice, Entrepeneur. Bonds: Slave, Job. Occupation: Animal Trainer

Voice: Smooth and feminine

Attributes [hide]

Odo Blackwood, Male Human Fighter 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 20 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)11 (+0) 8 (-1)12 (+1)
Skills Arcana +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Creega Appleton, Female Half-Orc [Permalink]

Personal [hide]

Description: A 4'11" northern woman, she is wearing colorful clothing, dressed as a Layabout. Her golden hair is heavily combed to the left. Her otherwise smooth face is marked with small tiny scars.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Layabout arts, while her father instructed her in etiquette, music and courtly manner. Her martial abilities were realized during a raid on her village. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Several ex partners dislike her way of doing things and want revenge; and expand her business

Ideals: Gifted. Bonds: Job, Rich, Adventurer, Enemies. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Creega Appleton, Female Half-Orc Adept 7
Medium (4'11") Half-Orc, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)9 (-1) 12 (+1)13 (+1)
Skills Insight +4, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 900 gp.


Social Check DCs


Smoking Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. He has no fur. His yellow eyes have a joyful gleam in them most of the time.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Fighting, Joker, Justice. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Interpreter

Voice: Jamaican accent

Attributes [hide]

Smoking Candle, Male Tabaxi Expert 1
Medium (6'0") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Performance +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 1000 cp.


Social Check DCs

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