Ownka Warwick, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears silk and lounges about seductively. Her brown hair, when down, is lengthy. She has a dull look in her violet eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She also has developed a complete distrust of the Slave Trader profession.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. From her teen years she was always beautiful and desirable, so people have always doted on her. She ran away from her former home and has been making her living as a Marshal for the past few years.
Motivation: She's repulsed by the PC; and she is unsatisfied with her job
Flaws: Antagonistic. Bonds: Attractive, Guardian, Job. Occupation: Marshal
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Criella Conviction, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her top hat is riddled with cuts and holes. She wears a mask on her face.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She comes from a rich eastern family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Someone believes her a fraud.
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Carter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 8 (-1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp.
Skamos Poetry, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying black hair a little too much giving a sharp black color. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Skamos hails from a village terrorized by illithids. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Skamos began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world; and several ex partners dislike his way of doing things and want revenge
Ideals: Entrepeneur, Athletic, Logical. Flaws: Selfish. Bonds: Enemies. Occupation: Guard
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gargax Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His crest is gold, silky, and of moderate length. His eyes are gold.
Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gargax lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He has since lost track of the people in his past.
Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage
Flaws: Addict. Bonds: Rich, Attractive, Slave, Family. Occupation: Sellsword
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 62 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 20000 cp. 1 Smokesticks. 1 Everburning torch.
Jezebeth Fear, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman is wearing a tight black one piece outfit complete with pants, hood, and a cape and is in decent physical shape. She keeps her white hair in a pixie cut. Her face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born in the west. Jezebeth was born on a far western forest where she grew up under the tutelage of her mother, an expert Spy. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She desires power and/or immortality.
Flaws: Insomniac. Bonds: Adventurer, Immigrant, Family. Occupation: Spy
Voice: Booming voice
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 16 (+3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Abyssal, Gnoll, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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