Varis Eathalena, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fighting clothing, which leaves very little to the imagination. He wears a top hat to cover his moderate length golden hair. This brown eyed easterner is not easily forgotten.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A true patriot, Varis would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Military, Poor. Occupation: Fletcher
Voice: Raspy
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 400 gp. 1 Minor magic item.
Norkruuth Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left arm. He is dressed in earthy colors with a green and black handkerchief worn on his left side. He sports a flattop crest cut. His thin eyebrows rest above his beady gold eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Logical, Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Fortune-teller
Voice: Hollow voice
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 11)
Armor Class 13
Hit Points 43 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 40 pp. Old masterpiece painting (2200 gp). Fire opal pendant on a fine gold chain (2200 gp).
Vadania Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a tan armored body suit, with a simple grey line shooting up and back down. She has no hair. She tend to wears goggles to shield her eyes.
Personality: She is fixated on the number 15. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Mason
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven, Gnoll, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Large well-done wool tapestry (300 gp).
Abalaba Daergel, Female Gnome [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her red hair is heavily combed to the right. Her fierce blue eyes like to dwell on things.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is skeptical of what others tell her and is slow to trust.
History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Abalaba took refuge in the large cave and found the beat up warhammer and armor she uses now. She now mingles about in high society.
Motivation: She is greedy; and human compassion
Flaws: Ugly, Greedy, Shy. Bonds: Rich, Nature. Occupation: Detective
Voice: Stutters
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 26000 sp. Aquamarine (600 gp).
Godfrey Remington, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is still thick. He wears crescent spectacles with a black brim.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Godfrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Godfrey's mother didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Nature, Adventurer. Occupation: Ruler
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Aquan, Dwarven
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
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