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Advanced [show]


Thava Tiammanthyllish, Female Dragonborn [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She wears her black crest down. Her fair skin shows little sign of her aristocratic breeding.

Personality: A skeptical and narcissistic woman, Thava's first love is herself. Her second love is also herself. A friendly and beautiful Dragonborn, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: Born to a poor family in the city she treasured whatever gifts she got. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Poor. Occupation: Bricklayer

Voice: Soothing and warm

Attributes [hide]

Thava Tiammanthyllish, Female Dragonborn Druid 9
Medium (6'4") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 73 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)14 (+2) 7 (-2)11 (+0)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Druidic, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp.


Social Check DCs


Hupe Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He wears suspenders and red workpants. His shirt is blue, and he wears a heavy red leather apron most of the time, and his gloved hand is found clutching a shortbow. His black hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Philantrophist, Fighting. Flaws: Mundane. Bonds: Attractive, Rich. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Hupe Quickstep, Male Halfling Ranger 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)16 (+3) 16 (+3)12 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 13
Languages Common, Halfling, Auran, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 110 gp.


Social Check DCs


Einkil Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair, when down, is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of a Healer, who enjoyed hunting, Einkil was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: To reunite with his old friends.

Ideals: Gifted, Philantrophist. Flaws: Addict. Bonds: Nature, Poor. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

Einkil Fallack, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)16 (+3) 10 (+0)7 (-2)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Gnome, Halfling
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 80 gp.


Social Check DCs


Thokk Shelby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white small hat and white clothes. He is physically well-built. His auburn hair is cut jaggedly and amateurishly. He has violet eyes.

Personality: Confrontational and typically high on some drug or another. Energy wise he seems alert and responsive.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thokk took refuge in the old dungeon and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and to be a courier again

Ideals: Professionalism. Flaws: Addict. Bonds: Nature, Job. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Thokk Shelby, Male Half-Orc Wizard 1
Medium (5'3") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)10 (+0) 14 (+2)8 (-1)
Skills Deception +1, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2 Tanglefoot bags.


Social Check DCs


Heather Meliamne, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her golden hair is smooth and relatively long. Her eyes are likewise violet.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She works hard and plays hard.

History: Heather hails from a village terrorized by goblins. After coming to the age of reason, Heather took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: She's repulsed by the PC; and a rival would like her out of the picture

Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Enemies, Criminal record. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Heather Meliamne, Female Half-Elf Commoner 11
Medium (5'9") Half-Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 50 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)15 (+2) 16 (+3)11 (+0)
Skills Insight +7, Survival +7
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2200 gp. Deep green spinel (150 gp). Jet (150 gp). Blue sapphire (1000 gp). Star rose quartz (60 gp). Emerald (1000 gp). Jet (150 gp). Black opal (1000 gp). Deep blue spinel (1200 gp).


Social Check DCs

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