Yevelda Weld, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'8" has a big stupid grin on her face most of the time. She typically wears a sleeveless long coat of deep white leather and dull violet iron scale mail. She keeps her chestnut hair in a flapper bob. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Sold as a small child to a slaver, Yevelda was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. After coming to the age of reason, Yevelda took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has set out to sabotage the competition.
Motivation: Sabotage a competitor; and meet up once more with her childhood friend
Ideals: Gifted. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Bellfounder
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 16)
Armor Class 14
Hit Points 59 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 7 (-2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Gnome
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
Possessions: 6000 gp. Aquamarine (500 gp). Tourmaline (160 gp). Deep green spinel (160 gp). Azurite (9 gp). Black pearl (500 gp). Red garnet (160 gp). Chrysoberyl (160 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Heward Ogden, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a brown costume with the symbols of luck on his torso. His black hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He also has developed a complete distrust of the Knight profession.
History: He is the product a well kept family trust fund and as such has never really known need. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He is content; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Flaws: Mundane. Bonds: Job, Rich, Criminal record. Occupation: Architect
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 70 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1400 gp. Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item.
Fonkin Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'8" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. His hair is short and black. His eyes are a pleasant green.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He receives visions of the future at random moments
History: Born in the east to a Junk Dealer, Fonkin learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 2 years.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Junk Dealer
Voice: Eastern European accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 gp.
Serpent Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her gray fur is lengthy and is close to two feet long. Her amber eyes peer out from beneath her deerstalker brown hat.
Personality: She is calm most of the time but flees social interaction. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born blind and as such lacked many opportunities for work. She was an apprentice working in her mother's forge. She has worked as a Apothecary like her mother before her.
Motivation: Sabotage a competitor; and several ex partners dislike her way of doing things and want revenge
Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Job, Enemies. Occupation: Apothecary
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gale In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 4'11". She wears very tight pants and wife beaters, though occasionally she sports a pastel coat. Her yellow fur, when down, is lengthy. She tend to wears goggles to shield her eyes.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Gale is combative with any and all who dare try her patience in the slightest.
History: Gale was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Find a way to reverse the transformation of her brother; and to reunite with her absent mother
Ideals: Justice. Flaws: Insomniac. Bonds: Poor, Nature, Family. Occupation: Gardener
Voice: Hollow voice
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 gp. Fire opal (500 gp). Eye agate (12 gp). Rhodochrosite (12 gp). 1 Masterwork Light steel shield.
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Their contribution stands as a beacon of hope for all adventurers!