Tippletoe Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a blue armored body suit, with a simple black line shooting up and back down. She has a long black ponytail with little hanging trinkets. Her green eyes lackadaisically let the world flow into them.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She served in the navy to pay for her family's outstanding loans. Cursed with unlife at a very young age, Tippletoe has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to raise her children well; and her spouse's relatives view her with great suspicion
Ideals: Optimist. Flaws: Disease. Bonds: Family, Military. Occupation: Scribe
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 8 (-1) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 400 gp. 1 Minor magic item.
Rieta Dodge, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing left leg. She is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft grey waves gently in the breeze. Her silver hair is lengthy. She wears a mask on her face.
Personality: She is almost excessively polite to everyone, even when angry. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and she loathes her own lifestyle
Ideals: Gifted. Flaws: Shy, Disease. Bonds: Rich. Occupation: Barkeep
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 11)
Armor Class 10
Hit Points 26 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Abyssal, Goblin
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 2000 gp. Rich purple corundum (600 gp). Pink pearl (80 gp). Freshwater pearl (12 gp). Fiery yellow corundum (600 gp). Moss agate (12 gp). Red garnet (80 gp). Smoky quartz (40 gp).
Uzza Idea, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a tight fitting green shirt and pants and is in decent physical shape. She has red hair. Her otherwise smooth face is marked with small tiny scars.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Uzza studied abroad. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Uzza took refuge in the old dungeon and found the beat up scythe and armor she uses now. She now spends her time doing works of charity.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Gifted, Philantrophist. Flaws: Emotional. Bonds: Nature, Job. Occupation: Guard
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sekhmet Dread, Female Tiefling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy purple stubble. She wears a green broad hat and green clothes. She has a hunchback. She keeps her long purple hair kept up in a rat tail. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born in the east to a Apothecary, Sekhmet learned a great deal about her father's area of expertise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted from career to career and currently works as a Apothecary.
Motivation: To clean up the streets; and she is wracked by social anxiety
Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Adventurer, Guardian. Occupation: Apothecary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Auran, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. Obsidian (6 gp).
Aline Trollope, Female Human [Permalink]
Personal [hide]
Description: A 6'0" northern woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her black hair is slicked back into a classic pompadour. Her eyes are a pleasant blue.
Personality: She never swears and excessively uses polite adverbs when speaking. She invites people to come help in her community garden.
History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aline took refuge in the ruined castle and found the beat up bow and armor she uses now. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants her loneliness to end; and she's attracted to the pc
Ideals: Optimist, Philantrophist, Logical. Bonds: Nature, Has a crush. Occupation: Barrister
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 7 (-2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 gp. Solid gold idol (500 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Silver comb with moonstones (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
